Critical Factors and Resources in Developing a Game-Based Learning (GBL) Environment Using Free and Open Source Software (FOSS)
نویسندگان
چکیده
Engaging students in learning is often a challenge. It is even more so when the subject matter is non-trivial and requires a significant effort to master. Game-Based Learning (GBL) makes learning more interesting and appealing by seamlessly incorporating educational lessons into competitive games. Students naturally develop their interest in the materials and are immersed into learning as they compete with each other or against themselves in the game. To be effective, the game itself should be fun and engaging as well as accommodating the intended learning objectives. Although many people are aware of how effective GBL can be, it is overwhelming for a beginner to master the tools and techniques quickly to have GBL implemented in a classroom environment. We recognize this lack of guidance in the existing GBL literature and discuss critical factors in developing a GBL environment using the free and open source software (FOSS) resources available as of this writing.
منابع مشابه
Development Practices in the Game Community
only a small—but growing—number of systematic empirical studies exist that explain how these communities produce software. 3–5 Similarly, little is known about how community participants coordinate software development across different settings, or about what software processes, work practices, and organizational contexts they need for success. Academic communities, commercial enterprises , and...
متن کاملOpen source software and design-based research symbiosis in developing 3D virtual learning environments: Examples from the iSocial project
Design-based research (DBR) and open source software are both acknowledged as potentially productive ways for advancing learning technologies. These approaches have practical benefits for the design and development process and for building and leveraging community to augment and sustain design and development. This report presents a case study of a software project using a design-based research...
متن کاملTime-Based Release Management in Free/Open Source (FOSS) Projects
As the Free and Open Source (FOSS) concept has matured, its commercial significance has also increased, and issues such as quality and sustainability have moved to the fore. In this study, we focus on time-based release management in large volunteer FOSS projects, and reveal how it addresses quality and sustainability issues. We discuss the differences between release management in the traditio...
متن کاملWhat's all the FOSS? : How Freedom and Openness Are Changing the Face of Our Educational Landscape
Philosophical, financial, practical, and pedagogical considerations have prompted educators to take a serious look at Free and Open Source Software (FOSS) as an alternative to proprietary software. To better understand the overall concept of FOSS, this article provides a brief history of FOSS as well as a summary of its definition, philosophy, and major areas of research, including strengths an...
متن کاملFree Open Source Software: FOSS Based e-learning, Mobile Learning Systems Together with Blended Learning System
Free Open Source Software: FOSS based elearning system is proposed together with blended learning and mobile learning. Mashup search engine for e-learning contents search and content adaptation from e-learning to mobile learning content are also implemented. Through implementation of the proposed system, it is found that the system does work well for improvement of learning efficiency. Keywords...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- iJET
دوره 8 شماره
صفحات -
تاریخ انتشار 2013