Service Oriented Paradigm for Massive Multiplayer Online Games

نویسنده

  • Farrukh Arslan
چکیده

In recent times Massive Multiplayer Online Game has appeared as a computer game that enables hundreds of players from all parts of the world to interact in a game world (common platform) at the same time instance. Current architecture used for MMOGs based on the classic tightly coupled distributed system. While, MMOGs are getting more interactive same time number of interacting users is increasing, classic implementation architecture may raise scalability and interdependence issues. This requires a loosely coupled service oriented architecture to support evolution in MMOG application. Data flow architecture, Event driven architecture and client server architecture are basic date orchestration approaches used by any service oriented architecture. Real time service is hottest issue for service oriented architecture. The basic requirement of any real time service oriented architecture is to ensure the quality of service. In this paper we have proposed a service oriented architecture for massive multiplayer online game and a specific middleware (based on open source DDS) in MMOG’s for fulfilling real time constraints.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

MMOG based on MAS : The MMOG Layer ( Extended

Massively Multiplayer Online Games present a new and exciting domain for service-oriented agent computing, MultiAgent Systems, Agent Organizations and Electronic Institutions in order to face the challenges of designing a modern Massively Multiplayer On-line Game. This article follows previous pieces of work in the line of Multi-Agent Systems and Massively Multiplayer Online Games research bein...

متن کامل

Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games

Dieser Beitrag thematisiert die Kompetenzentwicklung und das Wissensmanagement durch situiertes Lernen am Beispiel des Massively Multiplayer Online-Rollenspiels World of Warcraft (WoW). Auf der Basis der Darstellung der Komplexität des Spiels werden mehrere Wissensbereiche definiert. Darüber hinaus werden Untersuchungsergebnisse präsentiert, welche Aufschluss über die Demographie, das Nutzungsv...

متن کامل

Security issues in massive online games

In this paper, an investigation is conducted on the security issues in massive multiplayer games. A taxonomy framework for online cheating is provided. Under this proposed framework, online cheating is classified and state of the art counter-cheating techniques are analysed with emphasis on attacks that pose a considerable challenge to the security of massive multiplayer online games. Copyright...

متن کامل

AI for Massive Multiplayer Online Strategy Games

Massive Multiplayer Online Strategy games present several unique challenges to players and designers. There is the need to constantly adapt to changes in the game itself and, sometimes, the need to achieve a certain level of simulation and realism, which typically implies battles involving combat with several distinct armies, combat phases and diferent terrains; resource management which involv...

متن کامل

An Overview of Networking Infrastructure for Massively Multiplayer Online Games

A massively multiplayer online game (MMOG) is a networked computer or video game in which tens of thousands to hundreds of thousands of players may interact with one another in real-time in a shared environment, even though these users may be separated by vast geographic distances. In the last decade the popularity of MMOGs has exploded. Unfortunately, the demand has far outweighed the resource...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • CoRR

دوره abs/1401.5258  شماره 

صفحات  -

تاریخ انتشار 2012