Approximating the Appearance of Human Skin in Computer Graphics
نویسنده
چکیده
The simulation of realistic lighting and shading for the reproduction of human skin in computer graphics is a subject of great depth. This paper deals with a method for implementing an approximation of the appearance of human skin in a RenderMan shading network, and using Pixar’s ‘prman’ scan-line native renderer.
منابع مشابه
Human Skin Modelling and Rendering
Creating realistic-looking skin is one of the holy grails of computer graphics and is still an active area of research. The problem is challenging due to the inherent complexity of skin and its variations, not only across individuals but also spatially and temporally among one. Skin appearance and reflectance vary spatially in one individual depending on its location on the human body, but also...
متن کاملDirectional Stroke Width Transform to Separate Text and Graphics in City Maps
One of the complex documents in the real world is city maps. In these kinds of maps, text labels overlap by graphics with having a variety of fonts and styles in different orientations. Usually, text and graphic colour is not predefined due to various map publishers. In most city maps, text and graphic lines form a single connected component. Moreover, the common regions of text and graphic lin...
متن کاملFaster Rendering of Human Skin
Rendering realistic human skin is not a trivial task. It means dealing with light diffusion in a multi-layered material, where multiple subsurface scattering events take place. Great care must be taken when simulating its appearance, to avoid an unnatural, waxy look. Recent works in the field of computer graphics have provided us with the ability to accurately render human skin, both off-line a...
متن کاملAppearance reproduction and multi-spectral imaging
Multi-spectral imaging techniques are expected to solve the difficulties of cross-environment color reproduction for objects such as products for e-commerce or designing process, and human skin for tele-medicine. However, color is just one attribute for appearance of the objects. Other attributes such as glossiness, graininess and translucency should be also considered for practical crossenviro...
متن کاملOana Cula
The main goal of my graduate work was to develop computational methods for interpreting the visual imagery offered by the natural surroundings. Textured surfaces are an inherent constituent of real-world scenes, therefore precise computational representation of the interaction of light with real-world surfaces is of fundamental importance for developing efficient and robust real-world applicati...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2006