A Multi-Client Architecture for Hybrid Terrain Rendering on Mobile Devices

نویسندگان

  • J. M. Noguera
  • R. J. Segura
چکیده

Mobile devices such as Personal Digital Assistants (PDAs) or smart phones are rapidly increasing their graphics and networking capabilities. However, real-time rendering of large terrains is still a challenging task to accomplish in such limited devices. In this paper we describe the principles involved in the design and development of a scalable client-server architecture for hybrid rendering of terrains over wireless networks on mobile devices. We have developed a hybrid adaptive streaming and rendering method based on a server-client approach. The rendering workload is distributed between a server and the clients and the terrain is partitioned into the close-range geometry and the background. The closerange geometry is downloaded from the database and rendered on the mobile client, and the background is portrayed as a view-dependent panoramic impostor and rendered by the server on demand then it is sent on request to the server for display. The system architecture is organized in three levels: the main server, the panorama server and the mobile device client. This architecture provides support for efficient delivery of geometry and impostors to mobile clients according to their capabilities. As a proof of concept, we have implemented a prototype and carried out exhaustive experiments considering different network scenarios and different number of connected clients. The analysis of the server workload and response times shows that our architecture achieves a great scalability and performance even when using low-end mobile devices.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Hybrid Rendering Technique to Navigate in Large Terrains Using Mobile Devices

We describe a hybrid client-server technique for remote adaptive streaming and rendering of large terrains in resource-limited mobile devices. The technique has been designed to achieve an interactive rendering performance on a mobile device connected to a low-bandwidth wireless network. The rendering workload is split between the client and the server. The terrain area close to the viewer is r...

متن کامل

Image-Based Walkthrough over Internet on Mobile Devices

Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powerful 3D graphics hardware support. In this paper, we propose an Image-Based Rendering (IBR) system for mobile devices to visualize real-world or synthetic scenes in network environment. Our system uses server for comp...

متن کامل

Implementation of Terrain Rendering on Mobile Device

Recently, there are significant improvements in the capabilities of mobile devices; rendering large terrain is tedious because of the constraint in resources of mobile devices. This paper focuses on the implementation of terrain rendering on mobile device to observe some issues and current constraints occurred. Experiments are performed using two datasets with results based on rendering speed a...

متن کامل

Irregular Morphing for Real-Time Rendering of Large Terrain

The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multiresolution approach for terrain rendering is described which improves on-the-fly the distribution of the density of triangles inside the tile after selecting appropriate Level-Of-Detail by an adaptive sampling. This proposed approach organizes the heightmap into a QuadTr...

متن کامل

Proxy-guided Image-based Rendering for Mobile Devices

VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based rendering (IBR) architecture for masking the latency. It runs in real-time even on very weak mobile devices, supports modern game engine graphics, and maintains high visual qua...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010