A Measurement Study of Oculus 360 Degree Video Streaming
نویسندگان
چکیده
360 degree video is a new generation of video streaming technology that promises greater immersiveness than standard video streams. This level of immersiveness is similar to that produced by virtual reality devices – users can control the eld of view using head movements rather than needing to manipulate external devices. Although 360 degree video could revolutionize streaming technology, large scale adoption is hindered by a number of factors. 360 degree video streams have larger bandwidth requirements, require faster responsiveness to user inputs, and users may be more sensitive to lower quality streams. In this paper, we review standard approaches toward 360 degree video encoding and compare these to a new, as yet unpublished, approach by Oculus which we refer to as the o set cubic projection. Compared to the standard cubic encoding, the o set cube encodes a distorted version of the spherical surface, devoting more information (i.e., pixels) to the view in a chosen direction. We estimate that the o set cube representation can produce better or similar visual quality while using less than 50% pixels under reasonable assumptions about user behavior, resulting in 5.6% to 16.4% average savings in video bitrate. During 360 degree video streaming, Oculus uses a combination of quality level adaptation and view orientation adaptation. We estimate that this combination of streaming adaptation in two dimensions can cause over 57% extra segments to be downloaded compared to an ideal downloading strategy, wasting 20% of the total downloading bandwidth.
منابع مشابه
Analysis of 360° Video Viewing Behaviours
In recent years there has been a significant interest in Virtual Reality applications, including 360° videos. 360° video streaming via the network typically consumes a lot of bandwidth due to the file size of these kind of videos being up to 6 times larger than traditional videos. Due to the nature of 360° videos, a user only utilizes about 20 % of the transmitted data; that is, the part of the...
متن کاملSpatiotemporal Rate Adaptive Tiled Scheme for 360 Sports Events
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality that has been recently adopted is streaming sports events. For instance, the last olympics held in Rio De Janeiro was streamed over the Internet for users t...
متن کاملQoE-Oriented Resource Allocation for 360-degree Video Transmission over Heterogeneous Networks
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better explore the usage of resource and achieve better quality of experience (QoE) perceived by users, this paper develops an application-layer scheme to jointly exploit...
متن کاملA Rate Adaptation Algorithm for Tile-based 360-degree Video Streaming
In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today’s 360-degree video players always fetch the entire panoramic view regardless of users’ head movement, leading to significant bandwidth waste that can be potentially avoided. In this paper, we propose a novel adaptive streaming scheme for 360-degree videos. The...
متن کاملViewport-aware adaptive 360° video streaming using tiles for virtual reality
360° video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360° video suffer from severe drawbacks. This paper introduces a novel end-to-end streaming system from encoding to displaying, to transmit 8K resolution 360° video and to provide an enhanced VR experience...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2017