Random Accessible Hierarchical Mesh Compression for Interactive Visualization

نویسندگان

  • Clement Courbet
  • Céline Hudelot
چکیده

This paper presents a novel algorithm for hierarchical random accessible mesh decompression. Our approach progressively decompresses the requested parts of a mesh without decoding less interesting parts. Previous approaches divided a mesh into independently compressed charts and a base coarse mesh. We propose a novel hierarchical representation of the mesh. We build this representation by using a boundary-based approach to recursively split the mesh in two parts, under the constraint that any of the two resulting submeshes should be reconstructible independently. In addition to this decomposition technique, we introduce the concepts of opposite vertex and context dependant numbering. This enables us to achieve seemingly better compression ratios than previous work on quad and higher degree polygonal meshes. Our coder uses about 3 bits per polygon for connectivity and 14 bits per vertex for geometry using 12 bits quantification.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Cluster-based Random Accessible and Progressive Lossless Compression of Colored Triangular Meshes for Interactive Visualization

This paper presents a new lossless, cluster-based randomly-accessible and progressive 3D triangular mesh compression scheme. The scheme is targeted at the visualization of large meshes, supporting the encoding of vertex colors. We have extended the previous approach of [3] by using the progressive mesh encoder of [6] to compress the face clusters. The schemes were modified to prevent duplicatio...

متن کامل

Hierarchical 2D Mesh Design and Compression for Video

This paper introduces two-dimensional (2D) hierarchical, content-based mesh modeling and compression for interactive digital video processing. The hierarchical nature of the mesh model enables diierent users to employ diierent meshes of varying level of detail to represent the same content depending on the computational resources and channel bandwidth that are available. In particular , a new m...

متن کامل

POMAR: Compression of progressive oriented meshes accessible randomly

This paper presents a new random accessible and progressive lossless manifold triangle mesh compression algorithm named POMAR. It allows to extract different parts of the input mesh at different levels of detail during the decompression. A smooth transition without artefacts is generated between adjacent regions decompressed at different levels of detail. Our approach allows selective decompres...

متن کامل

Wavelet-Based 3D Compression Scheme for Very Large Volume Data

Visualizing very large volume data has been recognized as a task requiring great effort in a variety of science and engineering fields. In particular, such data usually places considerable demands on run-time memory space. This paper describes an effective 3D compression scheme for very large volume data that exploits the power of wavelet theory. In designing our compression method, we have com...

متن کامل

Multiresolution Random Accessible Mesh Compression

This paper presents a novel approach for mesh compression, which we call multiresolution random accessible mesh compression. In contrast to previous mesh compression techniques, the approach enables us to progressively decompress an arbitrary portion of a mesh without decoding other non-interesting parts. This simultaneous support of random accessibility and progressiveness is accomplished by a...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Comput. Graph. Forum

دوره 28  شماره 

صفحات  -

تاریخ انتشار 2009