EyeChess: A Tutorial for Endgames with Gaze-Controlled Pieces
نویسندگان
چکیده
Foreword Welcome to the first COGAIN Conference. Gaze-based communication and interaction is set to expand into new domains and new user communities thanks to the emergence of cheaper measurement systems and an increased understanding of how eye-gaze can be used effectively. As a network in its first year, COGAIN has already shown itself to be a highly effective forum for research exchanges within Europe and beyond. The annual conference is set to become a major international event in the calendar of the research, user and industrial communities associated with gaze-based communication. This first conference sets out the direction and tenor with which this will be achieved. Introduction Many eye tracking systems either require the user to keep their head still or involve cameras or other equipment mounted on the user's head. While acceptable for research applications, these limitations make the systems unsatisfactory for most AAC (Augmentative and Alternative Communication) applications. So-called " remote " eye tracking systems, which allow the user to move their head freely within certain limits, have been available for a while. Traditionally, these systems have used cameras with long focal lengths to obtain a sufficiently high-resolution image of the eye. Because of the narrow field of view, the user's head movements must be compensated for, either by panning and tilting the camera itself or by using a movable mirror. This means that the head movement speed is limited by the speed with which the mechanical system can track the eye. Furthermore, once tracking is lost, reacquiring the eye is difficult because the camera has only a narrow field of view. With recent increases in the resolution of CCD and CMOS cameras, it has become feasible to use fixed cameras with wide field of view for eye tracking. In this approach, the camera covers the whole area within which user's head may move while still imaging the eye with sufficient resolution for eye tracking. One important task in remote eye tracking is measuring the position of the user's eyes. The most straightforward way of doing this is to use two or more cameras so that features in the images can be triangulated to determine their position in space. However, using two cameras instead of one increases the cost and complexity of the system substantially. Cost is of particular concern for AAC applications; in the following, we will therefore investigate the single-camera remote eye tracking problem. While a …
منابع مشابه
EyeChess: the tutoring game with visual attentive interface
Advances in eye tracking have enabled the physically challenged people to type, draw, and control the environment with their eyes. However, entertainment applications for this user group are still few. The EyeChess project described in this paper is a PC-based tutorial to assist novices in playing chess endgames. The player always starts first and has to checkmate the Black King in three moves....
متن کاملGeneralized Amazons is PSPACE-Complete
Amazons is a perfect information board game with simple rules and large branching factors. Two players alternately move chess queen-like pieces and block squares on a 10×10 playing field. The player who makes the last move wins. Amazons endgames usually decompose into independent subgames. Therefore, the game is a natural testbed for combinatorial game theory. It was known that determining the ...
متن کاملDevelopment and Usability Evaluation of an Online Tutorial for “How to Write a Proposal” for Medical Sciences Students
Background and Objective: Considering the importance of learning how to write a proposal for students, this study was performed to develop an online tutorial for “How to write a Proposal” for students and to evaluate its usability. Methods: This study is a developmental research and tool design. “Gamified Online Tutorial based on Self-Determination Theory (GOT-STD) Framework" became the basis f...
متن کاملBuilding Chess Endgame Databases for Positions with many Pieces using A-priori Information
This note describes a possible solution to some endgames in chess with many pieces, when a complete retrograde database construction will fail because of the size of the problem and the time needed to build it up. The note shows how human knowledge, position-specific limitations and existing databases can be combined to prove a position to be won, drawn or lost, and providing the game theoretic...
متن کاملThe 7-piece Perfect Play Lookup Database for the Game of Checkers
Many research teams and individuals have computed endgame databases for the game of chess which use the distance-to-mate metric, enabling their software to forecast the number of moves remaining until the game is over. This is not the case for the game of checkers. Only one programming team has generated a checkers database capable of announcing the distance to the terminal position. This paper...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2005