A MultiAgent Architecture for Collaborative Serious Game applied to Crisis Management Training: Improving Adaptability of Non Player Characters
نویسندگان
چکیده
Serious Games (SG) are more and more used for training, as in the crisis management domain, where several hundred stakeholders can be involved, causing various organizational difficulties on field exercises. SGs specific benefits include player immersion and detailed players’ actions tracking during a virtual exercise. Moreover, Non Player Characters (NPC) can adapt the crisis management exercise perimeter to the available stakeholders or to specific training objectives. In this paper we present a Multi-Agent System architecture supporting behavioural simulation as well as monitoring and assessment of human players. A NPC is enacted by a Game Agent which reproduces the behaviour of a human actor, based on a deliberative model (Belief Desire Intention). To facilitate the scenario design, an Agent editor allows a designer to configure agents’ behaviours. The behaviour simulation was implemented within the pre-existing SIMFOR project, a serious game for training in crisis management. Received on 30 December 2013; accepted on 31 March 2014; published on 22 May 2014
منابع مشابه
A MultiAgent Architecture for collaborative Serious Game applied to Crisis Management training: improving adaptability of Non Played Characters
Serious Games (SG) are more and more used for training in various domains, and notably in the crisis management domain. Crisis management can gather several hundred stakeholders, which can present various difficulties when organizing field exercises. Serious Game constitutes a more practical alternative with specific benefits concerning detailed players’ actions tracking during a simulated exer...
متن کاملطراحی و اجرای یک سرویس Game GIS برای مدیریت بحران زمینلرزه مطالعهی موردی: منطقهی 10 تبریز
The term "Game GIS” implies to real spatially enabled games in which a special part of the world is virtually simulated, represented and managed. In fact, game GIS is an integrated system consists of video games and geographical information systems, aimed to simulate and representing spatially enabled environment. The achieved result of implementing a game GIS service can be exploite...
متن کاملSimfor: towards a Collaborative Software Platform for Urban Crisis Management
Risk and crisis management has become an important topic for public and private organizations. Nowadays, an important problem concerns the management of disasters (flooding, fire, nuclear explosion ...) in urban environments. To face such events, different actors like firefighters, mayors, or policemen have typically to deal with a wide amount of data, each at different decision levels. Aggrega...
متن کاملSerious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term user engagement and motivation. These techniques are increasingly being employed in so-called serious games, games that have nonentertainment purposes such as education or training. Although such games share the goal ...
متن کاملArtificial Intelligence for Adaptive Computer Games
Computer games are an increasingly popular application for Artificial Intelligence (AI) research, and conversely AI is an increasingly popular selling point for commercial games. Although games are typically associated with entertainment, there are many “serious” applications of gaming, including military, corporate, and advertising applications. There are also so-called “humane” gaming applica...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- EAI Endorsed Trans. Serious Games
دوره 1 شماره
صفحات -
تاریخ انتشار 2014