BTF Rendering for Virtual Environments

نویسندگان

  • Jan Meseth
  • Gero Müller
  • Mirko Sattler
  • Reinhard Klein
چکیده

Virtual Environments mostly try to convey as realistic as possible impressions. Among other senses, the eye provides the users with the most important inputs. Achieving visual realism typically relies on highly accurate geometric models. Unfortunately unhandleable amounts of triangles need to be rendered to adequately represent mesostructure. Furthermore, sophisticated lighting calculations need to be computed to incorporate local self-shadowing and interreflection effects. In current VR systems material representations like textures and bump-maps are utilized to compensate the abovementioned problems. While these approximations yield sufficient results for very simple materials, they are insufficient for more ambitious applications like cloth visualization or interior design, which require highly realistic material representations like the bi-directional texture function (BTF). In this work, we compare several real-time BTF rendering methods concerning accuracy, runtime and memory requirements, and identify application areas for the different techniques. In addition, we show how BTF rendering can be integrated into scene-graph systems.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Rendering of Complex Materials for Driving Simulators

The visual realism of a virtual scene is very important for driving simulators. In real life, a scene is composed of complex materials (asphalt, vegetation, road mark...) interacting with light sources (sun, headlamps...). Our goal is to simulate such environments in real time under various weather conditions (dry or wet road). The lighting interaction cannot be simulated directly using standar...

متن کامل

Realistic visualization of animated virtual cloth

Photo-realistic rendering of real-world objects is a broad research area with applications in various different areas, such as computer generated films, entertainment, e-commerce and so on. Within photo-realistic rendering, the rendering of cloth is a subarea which involves many important aspects, ranging from material surface reflection properties and macroscopic self-shadowing to animation se...

متن کامل

Efficient Image-Based Bidirectional Texture Function Model

Recent advances in computer hardware and virtual modelling allow to respect view and illumination dependencies of natural surface materials. The corresponding texture representation in the form of Bidirectional Texture Function (BTF) enables significant improvements of virtual models realism at the expense of immense increase of material sample data space. Thus introduction of some fast compres...

متن کامل

Towards predictive rendering in virtual reality

The strive for generating predictive images, i.e., images representing radiometrically correct renditions of reality, has been a longstanding problem in computer graphics. The exactness of such images is extremely important for Virtual Reality applications like Virtual Prototyping, where users need to make decisions impacting large investments based on the simulated images. Unfortunately, gener...

متن کامل

Towards Predictive Rendering in Virtual Reality Dissertation

The strive for generating predictive images, i.e., images representing radiometrically correct renditions of reality, has been a longstanding problem in computer graphics. The exactness of such images is extremely important for Virtual Reality applications like Virtual Prototyping, where users need to make decisions impacting large investments based on the simulated images. Unfortunately, gener...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003