Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti-Aliasing

نویسندگان

  • Mario Botsch
  • Leif Kobbelt
چکیده

Efficient surface reconstruction and reverse engineering techniques are usually based on a polygonal mesh representation of the geometry: the resulting models emerge from piecewise linear interpolation of a set of sample points. The quality of the reconstruction not only depends on the number and density of the sample points but also on their alignment to sharp and rounded features of the original geometry. Bad alignment can lead to severe alias artifacts. In this paper we present a sampling pattern for feature and blend regions which minimizes these alias errors. We show how to improve the quality of a given polygonal mesh model by resampling its feature and blend regions within an interactive framework. We further demonstrate sophisticated modeling operations that can be implemented based on this resampling technique.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Scalable rendering for very large meshes

In this paper, we present a novel approach for rendering of very large polygonal meshes consisting of several hundred million triangles. Our technique uses the rasterizer exclusively to allow for high-quality, anti-aliased rendering and takes advantage of a compact, voxel-based level-of-detail simplification. We show how our approach unifies streaming, occlusion culling, and level-of-detail int...

متن کامل

Efficient Method for Point-Based Rendering on GPUs

We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering quality as the previous GPU-based point rendering approaches, while involving normal vector computation for each frame. We also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In...

متن کامل

Accurate correction of surface noises of polygonal meshes

In this paper we propose a new algorithm for accurate correction of surface noises of polygonal meshes. It consists of three basic components: (a) feature-preserving pre-smoothing; (b) partitioning of feature and non-feature regions; (c) second-order predictor for non-feature regions and median filter for feature regions. The unique contributions of our approach include (a) an idea of partition...

متن کامل

RastaVox: Memory-Efficient Voxel-Model Rasterization

Voxel models are of increasing interest in 3D computer games, as they give rise to many efficient operations that can not be performed easily on adaptive surface models like triangle meshes. Examples include the efficient generation of level of detail hierarchies and model modifications like carving and extruding. However, to faithfully represent the surface and, thus, to render it in a similar...

متن کامل

A Unified Subdivision Scheme for Polygonal Modeling

Subdivision rules have traditionally been designed to generate smooth surfaces from polygonal meshes. In this paper we propose to employ subdivision rules as a polygonal modeling tool, specifically to add additional level of detail to meshes. However, existing subdivision schemes have several undesirable properties making them ill suited for polygonal modeling. In this paper we propose a genera...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2001