Ray Tracing Polygons using Spatial Subdivision

نویسنده

  • Andrew Woo
چکیده

Ray tracing [Appe68] [Gold71] is widely acknowledged as a rendering approach that can produce very realistic and beautiful images [Whit80]. It is also widely known that ray tracing is very expensive computationally. Many intersection culling algorithms have been proposed to reduce this expense. However, such intersection culling algorithms do not take into consideration the nature of the primitives which they are culling.

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تاریخ انتشار 1992