Animated human agents with motion planning capability for 3D-space postural goals
نویسندگان
چکیده
In this paper, we present a method for an animated human agent to construct motion plans to achieve 3D-space postural goals, e.g. a goal of a hand, while avoiding collisions. We use the potential eld approach by providing mechanisms to handle the problem of local minimum. Given a conjunctive goal of multiple control points on the body, the potential eld approach tries to minimize the objective function typically de ned to be a weighted sum of individual goals. The local minimum problem arises as the planner tries to locally minimize the weighted sum of individual goals, even when multiple goals of the control points do not con ict with each other in 3D space. Our approach handles this problem by trying to achieve multiple goals individually, not by means of a weighted sum. To do so, the planner uses a qualitative kinematic model, which speci es what joint motions move what body parts in which directions in 3D space. The model is used to suggest joint motions for individual goals, and to explicitly detect and remove con icts between the suggested joint motions. The local minimum problem arises more obviously when the original goals and collision-avoidance constraints, i.e. repulsive potential elds due to obstacles con ict with each other in 3D space. Our approach avoids this con ict by nding intermediate postural goals of the endangered body parts, based on the kinematic simulation of the current plan.
منابع مشابه
Autonomous Agents for Real-time Animation
Advances in computing hardware, software, and network technology have enabled a new class of interactive applications involving 3D animated characters to become increasingly feasible. Many such applications require algorithms that allow both autonomous and user-controlled animated human figures to move naturally and realistically in response to task-level commands. This thesis presents a resear...
متن کاملPerception-Based Navigation for Animated Characters in Real-Time Virtual Environments
Advances in computing hardware, software, and network technology have enabled a new class of interactive applications involving 3D animated characters to become increasingly feasible. Many such applications require algorithms that enable both autonomous and user-controlled animated characters to move naturally and realistically in response to task-level commands. This article presents a framewo...
متن کاملA Low Friction Demanding Approach in Gait Planning for Humanoid Robots During 3D Manoeuvres
This paper proposes a gait planning approach to reduce the required friction for a biped robot walking on various surfaces. To this end, a humanoid robot with 18 DOF is considered to develop a dynamics model for studying various 3D manoeuvres. Then, feasible trajectories are developed to alleviate the fluctuations on the upper body to resemble human-like walking. In order to generate feasible w...
متن کاملUsing Inverse Planning and Theory of Mind for Social Goal Inference
Previous research shows that people assign latent goals or intentions to simple animated agents based on the motion behavior of these agents. We propose that human observers can infer that an animated agent has a partial state of belief about its environment and that observers use this information – in combination with the agent's observable behavior – to infer its goals. We conducted an experi...
متن کاملAnimated Pedagogical Agents: The Effect of Visual Information on a Historical Figure Application
Animated Pedagogical Agents (APAs) can be defined as computer-based characters with 2D or 3D animated representation and interactive capabilities through one or more modalities (e.g. text, speech, emotion, gesture, eyes movements) (Clarebout, Elan, & Johnson., 2002; Clark & Choi,, 2005, Craig, Driscoll, & Gholson, 2004; Craig, Gholson, & Driscoll, 2002; Gulz & Haake, 2006). Importantly, APAs ha...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Journal of Visualization and Computer Animation
دوره 5 شماره
صفحات -
تاریخ انتشار 1994