Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm
نویسندگان
چکیده
A growing research community is working towards procedurally generating content for computer games and simulation applications with various player modeling techniques. In this paper, we present a two-step procedural content generation framework to minimize players’ frustration and/or boredom according to player feedback and gameplay features. In the first step, we dynamically categorize the player styles based on a simple questionnaire beforehand and the gameplay features. In the second step, two player models (frustration & boredom) are built for each player style category. A ranking algorithm is utilized for player modeling to address two problems inherent in player feedback: inconsistency and inaccuracy. Experiment results on a testbed game show that our framework can generate less boring/frustrating levels with very high probabilities.
منابع مشابه
Personalized Procedural Content Generation to Minimize Frustration & Boredom based on Ranking Algorithm
A growing research community is working towards procedurally generating content for computer games and simulation applications with various player modeling techniques. In this paper, we present a two-step procedural content generation framework to minimize players’ frustration and/or boredom according to player feedback and gameplay features. In the first step, we dynamically categorize the pla...
متن کاملModeling and Solution Procedure for a Preemptive Multi-Objective Multi-Mode Project Scheduling Model in Resource Investment Problems
In this paper, a preemptive multi-objective multi-mode project scheduling model for resource investment problem is proposed. The first objective function is to minimize the completion time of project (makespan);the second objective function is to minimize the cost of using renewable resources. Non-renewable resources are also considered as parameters in this model. The preemption of activities ...
متن کاملAutomated Gameplay Generation from Declarative World Representations
An open area of research for AI in games is how to provide unique gameplay experiences that present specialized game content to users based on their preferences, in-game actions, or the system’s goals. The area of procedural content generation (PCG) focuses on creating or modifying game worlds, assets, and mechanics to generate tailored or personalized game experiences. Similarly, the area of i...
متن کاملAn Integrated Approach to Personalized Procedural Map Generation using Evolutionary Algorithms
In this paper we propose the strategy of integrating multiple evolutionary processes for personalized procedural content generation (PCG). In this vein, we provide a concrete solution that personalizes game maps in a top-down action-shooter game to suit an individual player’s preferences. The need for personalized PCG is steadily growing as the player market diversifies, making it more difficul...
متن کاملGenerating Personalized Challenges to Enhance the Persuasive Power of Gamification
While gamification is often effective in incentivizing behavioral changes, well-known limitations concern retaining the interest of players over the long term, and sustaining the new behaviors promoted through the game. To make the gamification user experience more varied and compelling, we propose an approach based on the Procedural Content Generation of personalized and contextualized playabl...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2011