Game Design and Business Model: an Analysis of Diablo 3

نویسنده

  • Patrick Prax
چکیده

This paper develops a theoretical framework for analyzing if a certain feature of the design of a game has been introduced to increase the financial profit created over a specific revenue stream. The framework is created from existing theory and consists of the points 1. Revenue Generation, 2. Game Design and Business Model Integration, and 3. Problematic Game Design. If all these points are given for a certain design feature than it has been implemented into the game to increase revenue. This framework is the used to analyze the design of the successful PC game Diablo 3. Diablo 3 features an auction house that allows players to trade their virtual items for real money while the owner of the game, Blizzard Entertainment, collects a fee for every transaction. The analysis shows that the economy of Diablo 3 is designed to increase the revenue of the real-money market place.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Bringing Interactive Storytelling to Industry

Daniel Kline is a Lead Game Engineer at Crystal Dynamics. He's been an AI game programmer and designer since 2001, when he received a BA from Vassar College's Mathematics program. In that time, Dan has worked with companies across the games industry, including Activision, Blizzard North, LucasArts, and Midway. His work spans 9 titles, including Star Wars: Force Unleashed, Diablo 3, and Call of ...

متن کامل

B2B electronic market analysis using game theory

In the explosive growth of Business to Business (B2B) Electronic Trades, electronic markets have received a great deal of attention recently. The obtained profit of trading in E-B2B market encourage market participants to remain in the market. Market participants consist of: sellers, buyers, and market owner. In this paper the expected profit function for each market participant has been define...

متن کامل

A decentralized multi-level leader-follower game for network design of a competitive supply chain

This paper develops a decentralized leader-follower game for network design of a competitive supply chain problem in which a new chain as the leader enters a market with one existing supply chain as a follower. Both chains produce an identical product, customer demand is inelastic and customer utility function is based on Huff gravity-based model. The leader wants to shape his network and set a...

متن کامل

A Hybrid Grey-Game-MCDM Method for ERP Selecting Based on BSC

An enterprise resource planning (ERP) software is needed for industries and companies that want to develop in future. Many of the manufactures and companies have a problem with ERP software selection. An inappropriate selection process can affect both the implementation and the performance of the company significantly. Although several models are proposed to solve this problem many of them did n...

متن کامل

Designing an Urban Business Model

Business model, how to production value, absorb customer, explain the structure of make money and cost, and all business on the way of this structure will be disparate and find identity. Now a day’s ،designing of the business model have known applicable in the four level: the product or services level, business unit level, company level and industry level. Whereas cities is the main center of e...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013