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This paper provides a metareview of how e-learning content is currently being produced and embedded in the learning practice in further education, work-based learning and community learning contexts. Based upon this metareview, the paper has identified four categories of content
As access to networked digital communities increases, a growing number of teens participate in digital communities by creating and sharing a variety of content. The affordances of social media—ease of use, ubiquitous access, and communal nature—have made creating and sharing cont
This paper presents the case for proactively developing a broad content strategy and architecture built upon a “content-capable” infrastructure. Optimizing operational efficiency, leveraging existing technology investments and investing in emerging business opportunities are amon
In order to ensure the value of an electronic corporate knowledge base, knowledge managers must actively manage the quality of its content. In doing so, they can learn from the systems, policies, and processes that are used by major IT-analyst companies such as Gartner, Giga, For
Not all research in machine consciousness aims to instantiate phenomenal states in artefacts. For example, one can use artefacts that do not themselves have phenomenal states, merely to simulate or model organisms that do. Nevertheless, one might refer to all of these pursuits —
This article presents an analysis based on data from an open dataset made available by an independent empirical research on the topic of “Copyright in the digital age”. The original data includes information about attitudes, social perceptions and levels of awareness. After descr