نتایج جستجو برای: learning through play
تعداد نتایج: 2099027 فیلتر نتایج به سال:
This research aimed to compare undergraduate students' beliefs about simple knowledge, certain knowledge, innate ability and quick learning. To this aim date gathering about four general beliefs of students concerning the nature of science and learning in period of time was done through a survey method first, and a cross sectional method afterwards. Data was gathered through survey and cross se...
the present research was conducted to explore the effect of employing two language teaching approaches, i.e. schema-based instruction (sbi) and translation-based instruction (tbi), on vocabulary knowledge, structure and reading comprehension ability of forty one female students learning english in grade one senior high school in rivash, kuhsorkh, iran. while sbi focuses on schemata, i.e. words ...
In this paper, we investigate the use of narrative play as a means of encouraging rereading in interactive stories. To explore this, we created a storytelling game in which the reader/player takes on the role of a film director whose objective is to shoot a film in the face of a series of complications. We discuss the iterative design and playtesting of the prototype of our game, and argue that...
“All play means something” Johann Huizinga (Huzinga,J, 1949, page 7) In this paper I discuss the strategic and discursive implementation of interactive play in motivating positive social behavior within children and young adults. Central to my discussion is the social role of play and the roles of the players, as described by play theorists Johannes Huzinga (Salen, K et al, 2004, page 465) and ...
The subject of this thesis is a new game called Hearthstone. It is a strategy card game developed by Blizzard Entertainment, in which players duel with each other with cards they collected. The game of Hearthstone provides a challenge for developing an artificial intelligence (AI) agent. The agent has to be able to deal with unknown information and stochastic events in a large search space. In ...
In this report we pursue a transfer-learning inspired approach to learning to play the game of Go through pure self-play reinforcement learning. We train a policy network on a 5 ⇥ 5 Go board, and evaluate a mechanism for transferring this knowledge to a larger board size. Although our model did learn a few interesting strategies on the 5 ⇥ 5 board, it never achieved human level, and the transfe...
1.0 overview it seems that grammar plays a crucial role in the area of second and foreign language learning and widely has been acknowledged in grammar research. in other words, teaching grammar is an issue which has attracted much attention to itself, and a lot of teachers argue about the existence of grammar in language teaching and learning. this issue will remind us a famous sentence f...
In this paper, we describe our design research on tangible play objects that stimulate social and physical play. We illustrate our work by describing a design case about an open-ended play object for children called the ColorFlare. The ColorFlare is an object that detects the player’s movements and provides light feedback and that can communicate with other ColorFlares. A user test is described...
In this paper we report on recent developments in ARTHUR: an approach to support complex design and planning decisions for architects together with the simulation of pedestrian movement and the integration of existing CAD tools on the design table. Following a brief introduction, past and current work that has taken a similar approach will be reviewed. Next we describe a scenario that integrate...
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