نتایج جستجو برای: length and tv animation nowadays
تعداد نتایج: 16853237 فیلتر نتایج به سال:
Nowadays, in the complicated unstable business environment, only those organizations that have enough understanding and knowledge of changing current situation to desirable one can be survived in competitive market. Identifying and ranking the effective factors on productivity as most important tool for recognition the actual conditions has a vital role to establish the organizational goa...
In interactive multimedia applications, the objects composing the scene are increasingly considered as autonomous agents. Although autonomy brings flexibility and realism in the animation, these objects needs to be controlled. In this paper we present an organizational modelMoise aiming at specifying the rights and duties of agents in society according to four points of view: structural, functi...
In this paper, an interactive background scene generation and editing system is proposed based on improved motion graph. By analyzing the motion of an input animation with limited length, our system could synthesize large amount of various motions to yield a composting scene animation with unlimited length by connecting the input motion pieces through smooth transitions based on a motion graph ...
Earlier this year we were asked to offer a perspective from AIED on the development of interactive educational television (ie-TV). This theme paper discusses our response to the question: what can the field of AIED offer to developers of education for the wired and wireless future with particular respect to TV? We note the changes that have taken place over the past 50 years in the nature and p...
Multi-view face animation is widely required in various applications nowadays, but most of existing relative techniques have burdensome computational load in data registration, model construction and animation. Addressing those problems, this paper proposes an efficient approach via employing quasi 3D model, which is the fusion of a 3D geometry model with 2D facial textures. 3D Point Distribute...
animation, in its shape and content, originates from imagination; its most important characteristic is the actualization or materialization of endless imaginations. the art of animation, when its variety of techniques and attractiveness is considered, is warmly accepted by a wide range of audiences across the globe. with the emergence of television and its serious need for this art, animations ...
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animation of interactive object manipulations performed by virtual humans. In this paper, we first present a hierarchical control architecture incorporating plans, behaviors, and motor programs that enables virtual humans to ...
Nowadays many MoCap systems exist. Generating 3D facial animation of characters is currently realized by using the motion capture data (MoCap data), which is obtained by tracking the facial markers from an actor/actress. In general it is a professional solution that is sophisticated and costly. This paper presents a solution with a system that is inexpensive. We propose a new easy-to-use system...
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