نتایج جستجو برای: structured games

تعداد نتایج: 185484  

Journal: :Journal of theoretical biology 2012
Marta D Santos Flávio L Pinheiro Francisco C Santos Jorge M Pacheco

In many real-life situations, the completion of a task by a group toward achieving a common goal requires the cooperation of at least some of its members, who share the required workload. Such cases are conveniently modeled by the N-person snowdrift game, an example of a Public Goods Game. Here we study how an underlying network of contacts affects the evolutionary dynamics of collective action...

2008
Su-Ting Yong Chien-Sing Lee

In this paper, a Structured Equation Modeling (SEM)-oriented game model will be developed based on the literatures. The main reference of this model is the user-centered game-based learning model [3]. The model developed consists of 10 exogenous and 5 endogenous variables. Future research will be carried out to determine the validity of the model by determining the relationships among all the v...

2002
David Vickrey Daphne Koller

Consider the problem of a group of agents trying to find a stable strategy profile for a joint interaction. A standard approach is to describe the situation as a single multi-player game and find an equilibrium strategy profile of that game. However, most algorithms for finding equilibria are computationally expensive; they are also centralized, requiring that all relevant payoff information be...

2013
Salvatore Loguercio Benjamin M. Good Andrew I. Su

Structured gene annotations are a foundation upon which many bioinformatics and statistical analyses are built. However the structured annotations available in public databases are a sparse representation of biological knowledge as a whole. The rate of biomedical data generation is such that centralized biocuration efforts struggle to keep up. New models for gene annotation need to be explored ...

2016
Swami Iyer Timothy Killingback

Cooperation in social dilemmas is essential for the functioning of systems at multiple levels of complexity, from the simplest biological organisms to the most sophisticated human societies. Cooperation, although widespread, is fundamentally challenging to explain evolutionarily, since natural selection typically favors selfish behavior which is not socially optimal. Here we study the evolution...

Journal: :EAI Endorsed Trans. Serious Games 2013
Paula Escudeiro Nuno Filipe Escudeiro Rosa Reis Ana Barata R. Vieira

The development of software products in general and educational games in particular is a very demanding process involving costly resources for long periods of time. Evaluating its quality throughout the development lifecycle contributes to the early identification of imperfections and to improved efficiency. In this paper we discuss a set of quality criteria and a method to assess the quality o...

2011
Brent Kievit-Kylar Michael N. Jones

Here we describe the Semantic Pictionary Project—a set of online games and tools designed to collect large amounts of structured data about the object characteristics and perceptual properties of word referents. The project hinges on the use of encoding-decoding games and a set of creation tools to capture data using online crowdsourcing. We describe the architecture of the basic tools behind t...

In this paper, bi-matrix games are investigated based on L-R fuzzy variables. Also, based on the fuzzy max order several models in non-symmetrical L-R fuzzy environment is constructed and the existence condition of Nash equilibrium strategies of the fuzzy bi-matrix games is proposed. At last, based on the Nash equilibrium of crisp parametric bi-matrix games, we obtain the Pareto and weak Pareto...

Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...

Journal: :Frontiers in Psychology 2021

Research about the Olympic Games has primarily focused on preparing athletes for competition. Less attention been paid to post-Olympic-phase (POP) and athlete well-being during this time. This study explored Australian athletes’ experiences following conclusion of 2016 Rio Games, including factors that may have contributed or challenged their Eighteen participated in semi-structured interviews ...

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