نتایج جستجو برای: ce entertainment and leisure
تعداد نتایج: 16839587 فیلتر نتایج به سال:
Introduction: The population of the elderly in Iran is growing rapidly. In the meantime، What is clear، this is That period of aging naturally، It has mental and physical problems. Therefore، mental and physical illnesses in this age group increase the cost of health care exponentially. The Purpose of this research developing an Elderly Leisure-Time Development Model Based on the approach Ment...
The aim of this study was to design a leisure time model for students across the country. The research method was mixed (qualitative-quantitative) and was conducted in the field. Qualitative snowball sampling was performed. The statistical population consisted of professors of sport management and sociology who had educational and research activities in the field of leisure time. According to ...
This study aims to explore air passengers’ relational behaviours in terms of advocacy and openness by considering the overall airport environment, perceived image, memorable experience context international airports. The data was gathered from 879 respondents who are experienced users. employs partial least squares structural equation modelling (PLS-SEM) verify validity accuracy research model....
introduction: leisure activities are common among the elderly, however the effect of such activities on their mental health is poorly defined and not underpinned by strong evidence. this study aims to determine the prevalence of leisure activities and its relation to mental health in the elderly. methods: a cross- sectional study was conducted and 400 community dwelling older adults 60 years an...
The authors discuss the Adult Playfulness Trait Scale (APTS), a measurement that they developed along with a conceptualization of playfulness based on a synthesis of personality research and play literature. They assert the research they conducted, which examined the nomological network of playfulness and involved relevant constructs of personality (self as entertainment), behavior (playing), a...
The Internet has the potential to empower or isolate. Shyness and anxiety may potentially influence the extent to which people avail themselves of Internet services such as email, chat rooms, information searches, entertainment, and commerce. To understand how personality moderates Internet usage, 177 participants completed an Internet Use Survey, the Social Reticence Scale, and a Trait Anxiety...
AS the living standards being elevated and the concept of demanding for better living qualities being planted in most of the people, leisure and entertainment have been considered more important in daily lives. Among the leisure activities, the independent travel is embraced the most. However, traveling abroad does not synchronize in the same growth trend as travelling domestically in Taiwan. I...
Unlike most other disciplines, psychology parses its field primarily in terms of processes or mental entities (e.g., learning, sensation, perception, memory), rather than domains of life (e.g., eating, work, leisure). Although there are merits in this organization, a perhaps unintended result is that psychology has paid minimal attention to the major domains of life and how people function in t...
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field o...
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