نتایج جستجو برای: learning environments

تعداد نتایج: 767098  

Journal: :Computer Science and Information Systems 2021

Online learning environments became popular in recent years. Due to high attrition rates, the problem of student dropouts immense importance for course designers, and makers. In this paper, we utilized lasso ridge logistic regression create a prediction model dropout on Open University database. We investigated how early can be predicted, why occur. To answer first question, created models eigh...

Journal: :Information Sciences 2023

This paper proposes an assessor-guided learning strategy for continual where assessor guides the process of a base learner by controlling direction and pace thus allowing efficient new environments while protecting against catastrophic interference problem. The is trained in meta-learning manner with meta-objective to boost learner. It performs soft-weighting mechanism every sample accepting po...

Journal: :Journal of Social Science Studies 2023

The use of state-of-art immersive technologies enhanced undergraduate students’ motivation to learn. main variables for the comparative analysis are opinions surveyed students three academic terms and perception as an engine learning. data used this article comes from at a Mexican university, Tecnológico de Monterrey, during January 2019 up June 2020. virtual activity designed fostering is call...

Journal: :Applied sciences 2023

In the scope of smart cities, sensors scattered throughout city generate information that supplies intelligence mechanisms to learn city’s mobility patterns. These patterns are used in machine learning (ML) applications, such as traffic estimation, allow for improvement quality experience city. Owing Internet-of-Things (IoT) evolution, monitoring points always growing, and transmission mass dat...

Journal: :Social Science Research Network 2022

Journal: :Lecture Notes in Computer Science 2021

We study the problem of detecting talking activities in collaborative learning videos. Our approach uses head detection and projections log-magnitude optical flow vectors to reduce a simple classification small projection images without need for training complex, 3-D activity systems. The are then easily classified using majority vote standard classifiers. For detection, our proposed is shown s...

Journal: :Procedia - Social and Behavioral Sciences 2013

Journal: :JOIV : International Journal on Informatics Visualization 2023

Gamification is the most active methodology utilized in E-learning environment for teaching-learning computing; however, this does not restrict its use other areas of knowledge. combines elements play and design techniques a non-ludic context, achieving motivation factor students. This systematic study aimed to collect synthesize scientific evidence from gamification field learning programming ...

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