نتایج جستجو برای: xbox gaming console

تعداد نتایج: 11811  

Background Gaming is a potentially dysfunctional consequence of performance measurement and management systems in the health sector and more generally. In 2009, the New Zealand government initiated a Shorter Stays in Emergency Department (SSED) target in which 95% of patients would be admitted, discharged or transferred from an emergency department (ED) within 6 hours. The implementation ...

Journal: :Lecture Notes in Computer Science 2021

Virtual reality (VR) technologies are becoming more and popular, not only as a gaming console, but also viable training tool. Especially for health safety programmes, VR can be very useful to train people in dangerous environments situations without imposing real danger on them or others. Chemical laboratories where risks of severe injury even fatality always present. For this, we developed ser...

2009
Kristin A. Searle Yasmin B. Kafai

Over a decade ago, Henry Jenkins [17] wrote “‘Complete freedom of movement’: Video Games as gendered play spaces” in which he argued that video games provide a contemporary alternative to the out of doors freedom of movement boys historically accessed. Video games operate like a ‘fourth space’ (a term coined by Van Vliet), a muchneeded alternative to the adult-supervised and structured spaces o...

2013
Thomas D. Jeitschko Mark J. Tremblay

In this paper we investigate a two-sided market platform model. In the standard framework, firms interact with consumers through one or more platform providers. For example, video game providers (firms) develop games for a gaming console (platform), and end users (consumers) play these games on the console. Consumer utility may depend on the number of other consumers who interact on one side of...

2014
Craig Savel Stan Mierzwa Pamina Gorbach Michelle Lally Gregory Zimet Kristin Meyer Samir Souidi AIDS Interventions

We describe building an avatar-based self-report data collection tool to be used for a specific HIV prevention research project that is evaluating the feasibility and acceptability of this novel approach to collect self-reported data among youth. We discuss the gathering of requirements, the process of building a prototype of the envisioned system, and the lessons learned during the development...

2012
Simon Lang Marco Block Raúl Rojas

An open source framework for general gesture recognition is presented and tested with isolated signs of sign language. Other than common systems for sign language recognition, this framework makes use of Kinect, a depth camera which makes real-time 3D-reconstruction easily applicable. Recognition is done using hidden Markov models with a continuous observation density. The framework also o ers ...

2014
Tuomas Kari Markus Makkonen

Different kinds of digital gaming concepts that combine exercise and games, commonly referred to as exergames, have become increasingly common in recent years. These games, which can be used because of both hedonic and utilitarian reasons, have also become a subject of growing interest among academic researchers. However, the factors that explain their usage remain vaguely understood. This stud...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2003
Mark D. Griffiths Mark N. O. Davies Darren Chappell

Despite the rise of computer games as a leisure phenomenon, there has been relatively little research into this area. Furthermore, almost all of the research to date has concentrated on arcade or console games. More recently, the Internet has become a new medium in which players can play videogames. Since there is no published research in this area, some "benchmark" data on which future researc...

2008
R. L. Mandryk

Computer games have grown during recent years into a popular entertainment form with a wide variety of game types and a large consumer group spread across the world. As researchers develop novel play environments, computer and console game markets continue to grow rapidly, outperforming the film industry in terms of total revenues in many regions [6]. Although gaming technology has continued to...

Journal: :CoRR 2018
Risky Armansyah Dian Pratiwi

Nowadays Games become an entertainment alternative for various circles, industry and game development business is also a profitable industry. In Indonesia the amount of game consumption is very high, especially the console game type RPG (Role Playing Game). The task of this research is developing game software using Unity3d to create an Android-based RPG game app. The story is packed with RPG g...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید