نتایج جستجو برای: dimensional video games on problem

تعداد نتایج: 8987217  

2015
David Hershey Rush Moody Blake Wulfe

Teaching computers to play video games is a complex learning problem that has recently seen increased attention. In this paper, we develop a system that, using constant model and hyperparameter settings, learns to play a variety of Atari games. In order to accomplish this task, we extract object features from the game screen, and provide these features as input into reinforcement learning algor...

Journal: :Psychonomic bulletin & review 2016
Claire V Hutchinson Doug J K Barrett Aleksander Nitka Kerry Raynes

A number of studies have shown that training on action video games improves various aspects of visual cognition including selective attention and inhibitory control. Here, we demonstrate that action video game play can also reduce the Simon Effect, and, hence, may have the potential to improve response selection during the planning and execution of goal-directed action. Non-game-players were ra...

Journal: :Empirical musicology review : EMR 2008
Adam T Tierney Tonya R Bergeson-Dana David B Pisoni

The present study investigated a possible link between musical training and immediate memory span by testing experienced musicians and three groups of musically inexperienced subjects (gymnasts, Psychology 101 students, and video game players) on sequence memory and word familiarity tasks. By including skilled gymnasts who began studying their craft by age six, video game players, and Psycholog...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تربیت دبیر شهید رجایی - دانشکده ادبیات و زبانهای خارجی 1392

abstract the current study examined the role of emotional intelligence and motivation on language learning of efl learners in iranian context. the participants of this study were 162 female and 100 male junior high school students. these participants were selected by convenient sampling method. to carry out the study two questionnaires were administered to the participants. first, the adap...

Journal: :Transactions of the Digital Games Research Association 2016

Journal: :CLCWeb: Comparative Literature and Culture 2013

2010
Christina Köffel Wolfgang Hochleitner Jakob Leitner Michael Haller Arjan Geven Manfred Tscheligi

This book chapter describes an approach of evaluating user experience in video games and advanced interaction games (tabletop games) by using heuristics. We provide a short overview of computer games with a focus on advanced interaction games and explain the concept of user-centred design for games. Furthermore we describe the history of heuristics for video games and the role of user experienc...

2003
Pieter Spronck Ida G. Sprinkhuizen-Kuyper Eric O. Postma

Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played, thereby providing a mechanism to deal with weaknesses in the game AI and to respond to changes in human player tactics. For online learning to work in practice, it must be fast, effective, robust, and efficient. This paper proposes a novel technique called...

Journal: :Int. J. Intell. Games & Simulation 2003
Kurt Squire

Computer and video games are a maturing medium and industry and have caught the attention of scholars across a variety of disciplines. By and large, computer and video games have been ignored by educators. When educators have discussed games, they have focused on the social consequences of game play, ignoring important educational potentials of gaming. This paper examines the history of games i...

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