نتایج جستجو برای: time for action 2009

تعداد نتایج: 10944138  

2009
D. Bavelier

Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) ccepted 1 February 2009 vailable online 7 February 2009

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه علامه طباطبایی - دانشکده اقتصاد 1393

due to extraordinary large amount of information and daily sharp increasing claimant for ui benefits and because of serious constraint of financial barriers, the importance of handling fraud detection in order to discover, control and predict fraudulent claims is inevitable. we use the most appropriate data mining methodology, methods, techniques and tools to extract knowledge or insights from ...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شیراز 1379

‏‎for the first time nakayama introduced qf-ring. in 1967 carl. faith and elbert a. walker showed that r is qf-ring if and only if each injective right r-module is projective if and only if each injective left r-modules is projective. in 1987 s.k.jain and s.r.lopez-permouth proved that every ring homomorphic images of r has the property that each cyclic s-module is essentialy embeddable in dire...

Journal: :Philosophical Transactions of the Royal Society B: Biological Sciences 2014

Journal: :Internal and Emergency Medicine 2011

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