نتایج جستجو برای: strange creatures

تعداد نتایج: 12126  

2013
Ben Kenwright Kanida Sinmai

Virtual characters play an important role in computergenerated environments, such as, video games, training simulations, and animated films. Traditional character animation control methods evolve around key-frame systems and rigid skeletons. In this paper, we investigate the creation and control of soft-body creatures. We develop creatures that learn their own motor controls and mimic animal be...

2003
Angelo Loula Ricardo Gudwin João Queiroz Ivan de Araújo

We propose, based on the Peircean semiotics and inspired by an ethological case, a methodology to simulate the emergence of symbolic predator-warning communication among artificial creatures in a virtual world of predatory events. In order to build a digital ecosystem, and infer the minimum organizational constraints for the design of our creatures, we examined the well-studied case of semiosis...

2002
Martin C. Martin

The Problem: The simulated evolution of virtual creatures has produced many intriguing demonstrations, providing simple locomotion abilities and strategies for simple competetive games. However, to achieve a richer set of behaviours, adaptation within the individual’s lifetime is being explored. Can evolution be used to learn domain specific rules for solving the credit assignment problem and s...

1999
R. X. Xu G. J. Qiao B. Zhang

It is believed that pulsars are neutron stars or strange stars with crusts. However we suggest here that pulsars may be bare strange stars (i.e., strange stars without crust). Due to rapid rotation and strong emission, young strange stars produced in supernova explosions should be bare when they act as radio pulsars. Because of strong magnetic field, two polar-crusts would shield the polar caps...

Journal: :Japanese Journal of Religious Studies 1982

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه فردوسی مشهد - دانشکده علوم 1375

in chapter one we will describe definitions and preliminary results to provide the global context of our own results to be presented in detail in the subsequent chapters in chapter two we consider degree-one maps of the circle and we study their rotation set. our main result in this chapter says that if the map is topologically mixing then its rotation interval is nontrivial (that is, not reduc...

2004
Angelo Loula Ricardo R. Gudwin João Queiroz

This is a project on Artificial Life where we simulate an ecosystem that allows cooperative interaction between agents, including intra-specific predatorwarning communication in a virtual environment of predatory events. We propose, based on Peircean semiotics and informed by neuroethological constraints, an experiment to simulate the emergence of symbolic communication among artificial creatur...

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