نتایج جستجو برای: educational designers

تعداد نتایج: 183262  

1994
Chengzhi Peng

This paper reports an observation of communication in collaborative design by examining several historical cases of building design projects. It will present three cases of teamwork in architectural modelling. Each case provides a collection of drawings or illustrations that depict the artefacts being designed and constructed. Looking at the cases from the design as modelling perspective, two i...

2006
René Victor Valqui Vidal

This paper presents an introduction to modern and interdisciplinary concepts related to creativity and creative processes. The selected topics are of special relevance to professionals of any kind in connection with their work as designers. Some useful creative tools and approaches are also outlined. Finally, practical recommendations to enhance and apply creative work in design are elaborated.

2015
H. Chad Lane Benjamin S. Goldberg

Educational technologies have come to play an important role in advancing the science of learning. By consistently applying a set of pedagogical policies (and not getting tired while doing so), educational technologies can be used to address precise questions about how people learn and how to best help them. The resulting findings often answer important questions about human learning, which, in...

2015
Antony Tang Hans van Vliet

The software architecture community has advocated design rationale in the last decade. However, there is little knowledge of how much reasoning is performed when software design judgments are made. In this study, we investigated the amount of design reasoning performed before making a decision. We recruited 32 students and 40 professionals to participate in this software architecture design stu...

Journal: :IJGBL 2011
Stephanie B. Linek Birgit Marte Dietrich Albert

Most game-designers likely stick to the assumption that background music is a design feature for fostering fun and game play. From a psychological point of view, these (intuitive) aspects act upon the intrinsic motivation and the flow experience of players. However, from a pure cognitive perspective on instructional design, background music could also be considered to be redundant information, ...

2001
Charalambos Vrasidas

This paper discusses the basic philosophical assumptions of objectivism and constructivism including their implications for course design, interaction, and evaluation in distance education. First, I provide a brief overview of the construct of interaction as it is used in the field of distance education. Second, I address the major philosophical ideas of objectivism and constructivism as they r...

2017
Nick V. Flor Rodrigo Arias Meghana Dasigi Megan Hayden Melinda Mesibov Keara Sweeney

A common goal for designers of educational videogames is to make learning fun. Unfortunately, the result is often a game that tries to combine the fun aspects of videogames with learning elements, but that is neither fun nor effective for learning. In this paper we present our discovery of an alternative approach— a system that combines both education and entertainment, but that separates them ...

2014
G. Briukhanova Borys Grinchenko

The article covers today's aspects of using experience in professional design, artist and printing as well as specificity of print designer training in post-secondary art schools. A ratio of specialized and general knowledge courses and their content are to be changed to address the demands of print designer education. Just, very actively developing education. preparing designers, including spe...

2008
TANJA ARH BORKA JERMAN BLAŽIČ

The new challenge for designers and Human–computer interaction (HCI) researchers is to develop software tools and applications for effective e-learning. Software usability is one aspect of Human–computer interaction that can benefit from knowledge of the user and their tasks. However, in practice not much attention is given to this issue during testing. Evaluators often do not have the knowledg...

2016
Stephanie B. Linek

Most game-designers likely stick to the assumption that background music is a design feature for fostering fun and game play. From a psychological point of view, these (intuitive) aspects act upon the intrinsic motivation and the flow experience of players. However, from a pure cognitive perspective on instructional design, background music could also be considered to be redundant information, ...

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