نتایج جستجو برای: museum discourse

تعداد نتایج: 58644  

2003
C. Ciavarella

Museum visitors can exploit the fast technological evolution of recent mobile devices in order to receive interactive support while freely moving about in a museum, thus enriching their experience. In our work we provide users with multimedia location-dependent information. We detect automatically users’ position by interacting with ad-hoc infrared beacons installed at the entrance of each Muse...

2017
Mikkel-Holger S. Sinding Thomas P. Gilbert

* Centre for GeoGenetics, Natural History Museum of Denmark, University of Copenhagen, DK-1350 Copenhagen, Denmark † Natural History Museum, University of Oslo, N-0318 Oslo, Norway ‡ Trace and Environmental DNA Laboratory, Department of Environment and Agriculture, Curtin University, 6102 Perth, Australia § Norwegian University of Science and Technology, University Museum, N-7491 Trondheim, Nor...

2014
ROBERT S. VOSS KRISTOFER M. HELGEN SHARON A. JANSA

Department of Mammalogy, American Museum of Natural History, West 79th Street, New York, NY 10024, USA (RSV) Division of Mammals, National Museum of Natural History, NHB 390, Smithsonian Institution, Washington, DC 20013, USA (KMH) Department of Ecology, Evolution and Behavior, and J. F. Bell Museum of Natural History, University of Minnesota, 1987 Upper Buford Circle, St. Paul, MN 55108, USA (...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه علامه طباطبایی - دانشکده ادبیات و زبانهای خارجی 1389

abstract tasks nowadays are at the center of attention in sla research. task types is one of the critical issues in this regard, their effectiveness and suitability to any particular context, their characteristics and the result they yield are among some of these issues. on the other hand, discourse markers (dms) have been very much investigated and their effectiveness in conveying the meaning...

2016
ULF S. JOHANSSON MARTIN IRESTEDT

ULF S. JOHANSSON,* PER G. P. ERICSON, JON FJELDS A & MARTIN IRESTEDT Department of Zoology, Swedish Museum of Natural History, Box 50007, Stockholm 10405, Sweden Center for Macroecology, Evolution and Climate, Natural History Museum of Denmark, University of Copenhagen, Copenhagen, Denmark Department of Bioinformatics and Genetics, Swedish Museum of Natural History, Box 50007, Stockholm 10405, ...

2009
Walter Jenner Leonardo Moura de Araújo

In an one year lasting project at the University of Applied Sciences in Bremerhaven a digital learning game for the German Maritime Museum in Bremerhaven was developed. It is targeted to school pupils in the age between 10 and 14 and should explain the importance of the cog for trading activities between Hanse cities in the 14th century. More detailed learning objectives were defined through a ...

Journal: :Landscape Research 2022

This paper offers autoethnographic storytelling and analysis, considering what multispecies framing can offer post-war memorialisation discourse practice. During 2019, I undertook initial scoping consultation around the potential of a new museum or memorial site for Kosova. The aim this is to encourage reflection, peace building, action human rights. In Kosova there are multiple conflicting pra...

2016
Joel Lanir Tsvi Kuflik Nisan Yavin Kate Leiderman Michael Segal

Museum curators are interested in understanding what is happening in their museum: what exhibitions and exhibits do visitors attend to, what exhibits visitors spend most time at, what hours of the day are most busy at certain areas in the museum and more. We use automatic tracking of visitors’ position and movements at the museum to log visitor information. Using this information, we provide an...

2009
Michel Simatic Isabelle Astic Coline Aunis Annie Gentes Aude Guyot-Mbodji Camille Jutant Emmanuel Zaza

“Plug: Secrets of the Museum” (PSM) is a game played with NFC-enabled mobile phones inside a museum containing dedicated passive RFID tags. During a PSM session, 8 teams exchange virtual cards representing objects located in the museum. These exchanges are done either with RFID tags or with other teams. PSM game design results in an educational and entertaining game which is much more attractiv...

Journal: :The journal of contemporary dental practice 2013
Shankargouda Patil Roopa S Rao Bs Ganavi

Museum technology is perpetually changing due to current requirements and added inventions for our comfort and furbished display of specimens. Hence numerous methods of specimen preservation have been put on trial by diverse people in the medical feld as are the inventions. But only few have caught people's interest and are popularized today. This part provides unique insights into specialized ...

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