نتایج جستجو برای: educational designers
تعداد نتایج: 183262 فیلتر نتایج به سال:
T he subject of this chapter, ten steps to complex learning (van Merriënboer & Kirschner, 2007), was recently published as a practical and modified version of the four-component instructional design (4C-ID) model originally posited by van Merriënboer in 1997. These ten steps are mainly prescriptive and aim to provide a practicable version of the 4C-ID model for teachers, domain experts involved...
Structuring clinical teaching is a challenge facing medical education curriculum designers. A variety of instructional methods on different domains of learning are indicated to accommodate different learning styles. Conventional methods of clinical teaching, like training in ambulatory care settings, are prone to the factor of coincidence in having varieties of patient presentations. Accordingl...
This study approaches educational marketing from the perspective of the customers, the students. Instructors and instructional designers have designed online learning using a process that revolves around delivery. The process addresses meeting the needs of administrators and aligns well with the growing demands of the educational marketplace. But the growing failure of students to successfully ...
This study focuses on social creativity as manifested in the boundary crossing interactions that take place between educational professionals of diverse disciplinary backgrounds in the course of designing digital educational resources (called 'c-books', c for creative), aiming at fostering mathematical creativity. A socio-technical environment incorporating innovative technology for designing a...
Creating a design theory for Constructivist Gaming Learning Environment necessitates, among other things, the establishment of design principles. These principles have the potential to help designers produce games, where users achieve higher levels of learning. This paper focuses on twelve design principles: Probing, Distributed, Multiple Routes, Practice, Psychosocial Moratorium, Regime of Com...
This paper describes educational systems built by members of the Human-Centred Technology Research Group at the University of Sussex that address different aspects of motivation. These systems have been described elsewhere, so this paper is essentially a drawing together of existing work. In particular, we have recently set out a view of motivation, distinguishing different kinds of intelligent...
This chapter describes the process of design and development of the Virtual English Adventure in Second Life. The in-depth description and explanation of designing and developing the tasks and activities involved in the Virtual English Adventure project provides the scale and amount of time and effort required to utilize a virtual tool for educational purposes. The Virtual English Adventure is ...
Research frameworks are being developed that involve very young children in the process of development of future technologies. Children, their teachers and parents from schools in Israel and Denmark are coming together with researchers, educationalists, psychologists, designers and technologists to develop a wearable technology for educational usethe KidsCam. This example of a hyper-camera will...
Interface designers have been studying how to construct graphical user interfaces (GUIs) for a number of years, however adults are often the main focus of these studies. Children constitute a unique user group, making it necessary to design software specifically for them. For this study, several interface design frameworks were combined to synthesize a framework for designing educational softwa...
Personalization is the next step in the evolution of eLearning systems. Students can have several cognitive styles, which make the efficiency and efficacy of an eLearning system different with distinct students. The three different viewpoints [21] and evolution in the area of e-Learning are pedagogy (learneroriented educational theories), pragmatic (practical solutions to use of instructional c...
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