نتایج جستجو برای: battle
تعداد نتایج: 10038 فیلتر نتایج به سال:
This paper presents a genetic algorithm for the development of battle formations for MMORTS games. We considered the context of the game Call of Roma, where the battles are turn based, where only two sides fight each other, which are the Attack and the Defense. The genetic algorithm takes as input a predetermined battle formation, presented by the defense, and returns a battle formation adapted...
Contingency operations are by their nature unpredictable and high-risk, with undeveloped logistical support, and medical provision is no exception. Can the contingency experiences of the last three decades help to predict the type of casualties that may be seen in future contingency operations? By reviewing published casualty statistics available from Operations CORPORATE, TELIC 1 and HERRICK 4...
Market efficiency is at the center of the battle of standard finance versus behavioral finance versus investment professionals. But the battle is not joined because the term “market efficiency” has two meanings. One meaning is that investors cannot systematically beat the market. The other is that security prices are rational. Rational prices reflect only utilitarian characteristics, such as ri...
The information age has given way to what many military experts are describing as the next major military advancement – Network Centric Warfare (NCW). At its core, NCW has as its objective the translation of information superiority to supreme combat power; providing unprecedented lethality, survivability, and situational awareness to battle commanders and battle staff. One of the challenges ass...
Battle-Lemari e's wavelet has a nice generalization in the bivariate setting. This generalization is called bivariate box spline wavelets. The magnitude of the lters associated with the bivariate box spline wavelets is shown to converge to an ideal high-pass lter when the degree of the bivariate box spline functions increases to 1. The passing and stopping bands of the ideal lter are dependent ...
We consider games in which team leaders strategically choose the order of players sent to battlefield majoritarian contests with multiple pairwise battles as Fu et al. (2015). one-shot order-choice and battle-by-battle sequential player choice games. show that long number on each is same battles, equilibrium winning probability a ex ante expected effort multi-battle contest are independent whet...
Editorial Abstract: What used to be science fiction is becoming reality. Command, control, in telligence, surveillance, and reconnaissance (C2ISR) technology has so progressed that it may soon be possible to direct warfare in real time from or through C2ISR platforms. Colonel Bing ham introduces such a concept of effects-based joint operations that would give commanders in chief unprecedented...
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