نتایج جستجو برای: battle

تعداد نتایج: 10038  

ژورنال: پژوهش هنر 2016

The reign of Al-Muzaffar was short and full of chaos and unrest, but in this short period, Shiraz painting school has entered a new phase of development under the protection of Al-Muzaffar. Different visual sense in the paintings of the battle of Rostam and Sohrab in Al-Muzaffar Shahnameh reminds the fact that the political and social situation in this period might have led to change in the cou...

2003
Roland R. Mielke Mark A. Phillips

The Virginia Modeling, Analysis and Simulation Center (VMASC) at Old Dominion University is developing an academic battle lab facility. The battle lab is a highly sophisticated computer simulation laboratory that integrates constructive, virtual and live simulations with intelligent decision support and collaboration tools to create an environment in which to evaluate new ideas and concepts. Th...

2015
Nanjiang Liu

In 1954, O.G. Haywood used game theory to analyze the military decisions used in the Battle of the Bismarck Sea, a battle fought during the World War II. Haywood analyzed the Battle of the Bismarck Sea by using a two-person zero-sum game [1]. This paper discusses the fundamental concepts of the two-person zero-sum game and some Nash Equilibrium dominance ideas as well as the strategies applied ...

Journal: :Cyberpsychology, behavior and social networking 2013
Hong Joo Lee Jaewon Choi Jong Woo Kim Sung Joo Park Peter A. Gloor

Online gamers form clans voluntarily to play together and to discuss their real and virtual lives. Although these clans have diverse goals, they seek to increase their rank in the game community by winning more battles. Communications among clan members and battles with other clans may influence the performance of a clan. In this study, we compared the effects of communication structure inside ...

2011
William Daniels Mikel D. Petty

The Battle of 73 Easting was recreated using VT MÄK’s VR-Forces constructive combat model. The battle was carefully recreated by representing the specific starting locations, formations, routes, combat entities, and weapons present in the battle. The model’s weapon and entity parameters were modified from within the simulation tool’s user interface. The method employed was similar to the retroa...

Journal: :Military medicine 2009
Andrew J MacGregor Richard A Shaffer Amber L Dougherty Michael R Galarneau Rema Raman Dewleen G Baker Suzanne P Lindsay Beatrice A Golomb Karen S Corson

Limited research exists on the relationship between physical injury and PTSD within military populations. The present study assessed postinjury rates of PTSD and other psychological correlates among battle and non-battle injuries. A total of 1,968 men (831 battle injuries and 1,137 nonbattle injuries) injured between September 2004 and February 2005 during Operation Iraqi Freedom (OIF) composed...

Journal: :ΣΧΟΛΗ. Ancient Philosophy and the Classical Tradition 2019

Journal: :Index on Censorship 1996

Journal: :Nature Reviews Immunology 2015

2003
Jason A. Osborne

Probabilistic reasoning goes a long way in many popular board games. Abbott and Richey [1] and Ash and Bishop [2] identify the most profitable properties in Monopoly and Tan [3] derives battle strategies for RISK. In RISK, the stochastic progress of a battle between two players over any of the 42 countries can be described using a Markov Chain. Theory for Markov Chains can be applied to address...

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