نتایج جستجو برای: entertainment and leisure
تعداد نتایج: 16828835 فیلتر نتایج به سال:
Measuring leisure needs is an essential step in planning educational development. Educational needs are one of the educational system's foundations that underlie the planning, implementation, and evaluation of the systems. This study was conducted through survey on a sample of 400 students [200 girls (Farzanegan) and 200 boys (Pishtazan)] from elementary school (fourth and fifth grades), guidan...
OATAO is an open access repository that collects the work of Toulouse researchers and makes it freely available over the web where possible. To cite this version : Bernhaupt, Regina and Pirker, Michael User interface guidelines for the control of interactive television systems via smart phone applications. There are a growing number of smart phone applications allowing the user to control their...
Interactive technologies are being introduced into urban children’s lives in developing countries. It is critical that these children have an active voice in the process of developing such technologies. Towards these aims we describe the research goals, process and outcomes for an action research project. The overarching goal of the research is to investigate and better understand how edutainme...
Background: The present study was designed and conducted with the aim of analyzing the psychological health challenges of individuals to participate in leisure sport activities. Exercise and physical activity is a valuable tool that today fills most of the leisure time of millions of people around the world. Leisure is a good mobile opportunity to do sports. Over the past fifteen years, people'...
Objectives: To investigate whether Iranian children and adolescents with Cerebral Palsy (CP) participate in their preferred leisure activities. Methods: A group of children and adolescents (n=152; 59.2% male; aged 7-17 years; Mean±SD of age was 10.93±3.46 years old) diagnosed with CP (39.5% hemiplegic; 28.9% quadriplegic; 31.6% diplegic) were selected to complete the children’s assessment of p...
Various new forms of entertainment using information and media technologies have emerged and been accepted among people all over the world. Casual and serious games, as well as communication using mobile phones, blogs, and Twitter, are such kinds of new entertainment. It is important to discuss the basic characteristics of such entertainment and to understand the direction to which these new fo...
Introduction: With regard to general benefits of e-learning in medical education, and the necessity of paying attention to it, this study was to assess the strength and weak points of web-based teaching in medical mycology course. Methods: In this descriptive comparative study conducted on pharmacy students in the first semester of 2009-2010, parallel to attendance and the traditional teaching...
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