نتایج جستجو برای: recreational entertainment

تعداد نتایج: 24393  

Journal: :Advanced Robotics 2004
Tatsuzo Ishida Yoshihiro Kuroki

SDR-4X II is the latest prototype model of a small biped entertainment robot. It is the improved model of SDR-4X. In this paper we report on the sensing system of this robot, which is important and essential for a small biped entertainment robot which will be used in the home environment. One technology is the design of the motion sensing system, i.e. the inclination sensor system and the force...

2007
Ndubuisi Ekekwe

Most modern entertainment gadgets, equipment and tools incorporate integrated circuits that perform some specific functions that make the entertainment experience fascinating for users. From the simple toys for toddlers to the complex game studios in casinos, hardware forms a major component of entertainment technology. With the advent of integrated circuits, and subsequent development of CMOS ...

Today, ecotourism is a major tourist activity around the world. It is based on environment potential through which suitable utilization and conservation of sites under management practices including considering accurate planning, potential, and peoples’ preferences are realized. The present study was conducted to determine people’s recreational preferences using questionnaires to evaluate the e...

Journal: Pollution 2016

Today, ecotourism is a major tourist activity around the world. It is based on environment potential through which suitable utilization and conservation of sites under management practices including considering accurate planning, potential, and peoples’ preferences are realized. The present study was conducted to determine people’s recreational preferences using questionnaires to evaluate the e...

Nowadays, technology is becoming one of the most important factors that contribute to the Internationalization of recreational sports industry.This study was done to design a model to develop recreational sports by new technologies in Iran. This study was carried out with mixed Methods.In the qualitative part, semi-structured interviews were conducted with 13 participants through purposive and ...

2007
Xiangqian Wu Kuanquan Wang David Zhang

To satisfy personal interests, different entertainment computing should be performed for different people (called personal entertainment computing). For personal entertainment computing, the personal identity should be first automatically authenticated. This paper proposes a novel approach for automated personal authentication by using both palmprints. The experimental results show that the fus...

2006
Georgios N. Yannakakis John Hallam Henrik Hautop Lund

This paper introduces a statistical approach for capturing entertainment in real-time through physiological signals within interactive playgrounds inspired by computer games. For this purpose children’s heart rate (HR) signals and judgement on entertainment are obtained from experiments on the innovative Playware playground. A comprehensive statistical analysis shows that children’s notion of e...

2002
Marco Lohse Philipp Slusallek

Today home entertainment appliances are usually based on closed, proprietary hardware and software design supporting only a limited set of media types, stream formats, and entertainment options. With the availability of cheap, small, quiet, and powerful multimedia PCs, it is now possible to create an open and extensible PC-based platform for multimedia home entertainment. Based on a new multime...

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