نتایج جستجو برای: collocated cosimulation markov model 2

تعداد نتایج: 4310609  

In this paper, the effects of oil and gold prices on stock market index are investigated. We use a cointegrated vector autoregressive Markov-switching model to examine the nonlinear properties of these three variables during the period of January 2003 - December 2014. The Markov-switching vector-equilibrium-correction model with three regimes representing "deep recession", "mild recession" and ...

2003
Samer Abdallah Mark Plumbley

We describe an onset detection system that takes a twostage approach, both of which are based on unsupervised learning in a probabilistic model. The first stage uses independent component analysis (ICA) to fit a short-term non-Gaussian model to frames of audio data. This model is used to generate a reduced signal to be interpreted as the ‘surprisingness’ of the original audio signal. Our hypoth...

2001
Alexander Kuenzer Christopher Schlick Frank Ohmann Ludger Schmidt Holger Luczak

Six topologies of dynamic Bayesian Networks are evaluated for predicting the future user events: (1) Markov Chain of order 1, (2) Hidden Markov Model, (3) autoregressive Hidden Markov Model, (4) factorial Hidden Markov Model, (5) simple hierarchical Hidden Markov Model and (6) tree structured Hidden Markov Model. Goal of the investigation is to evaluate, which of these models has the best fit f...

Journal: :CoRR 2010
Evgeniy Braginskiy Avi Steiner Shlomo Shamai

This is the second in a two part series of papers on incorporation of the broadcast approach into oblivious protocols for the relay channel where the source and the relay are collocated. Part I described the broadcast approach and its benefits in terms of achievable rates when used with the sequential decodeand-forward (SDF) scheme. Part II investigates yet another oblivious scheme, the Block-M...

2005
Pamela J. Hinds Mark Mortensen

Geographically distributed teams are increasingly prevalent in the workplace, and research on distributed teams is ever more available. Despite this increased attention, we still know surprisingly little about how the dynamics of distributed teams differ from those of their collocated counterparts and how existing models of teams apply to this new form of work. For example, although it has been...

Journal: :journal of ai and data mining 2016
z. imani z. ahmadyfard a. zohrevand

in this paper we address the issue of recognizing farsi handwritten words. two types of gradient features are extracted from a sliding vertical stripe which sweeps across a word image. these are directional and intensity gradient features. the feature vector extracted from each stripe is then coded using the self organizing map (som). in this method each word is modeled using the discrete hidde...

Journal: :journal of computer and robotics 0
soheila mirzagholi faculty of computer and information technology engineering, qazvin branch, islamic azad university, qazvin, iran karim faez electrical engineering department, amirkabir university of technology, tehran, iran

mobile ad-hoc networks have attracted a great deal of attentions over the past few years. considering their applications, the security issue has a great significance in them. security scheme utilization that includes prevention and detection has the worth of consideration. in this paper, a method is presented that includes a multi-level security scheme to identify intrusion by sensors and authe...

2015
Sergiy Bogomolov Marius Greitschus Peter G. Jensen Kim G. Larsen Marius Mikučionis Thomas Strump Stavros Tripakis

The Functional Mock-up Interface (FMI) is an industry standard which enables co-simulation of complex heterogeneous systems using multiple simulation engines. In this paper, we show how to use FMI in order to co-simulate hybrid systems modeled in the model checkers SPACEEX and UPPAAL. We show how FMI components can be automatically generated from SPACEEX and UPPAAL models. We also validate the ...

2009
Amy Voida

We present results from a multi-generational study of collocated group console gaming. We examine the intergenerational gaming practices of four generations of gamers, from ages 3 to 83 and, in particular, the roles that gamers of different generations take on when playing together in groups. Our findings highlight the extent to which existing gaming technologies are amenable to interactions wi...

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