نتایج جستجو برای: spatialization

تعداد نتایج: 450  

2011
R. Michael Winters

“1/f noise” describes the behavior of many naturally occurring complex dynamical systems over time. Perhaps more surprising than its ubiquity in nature is its prevalence in speech and especially music. Current research suggests that aspects of the human emotional response to music can be predicted using analysis based upon 1/f distributions. Musical compositions in which the pitch and duration ...

Journal: :Journal of sex research 2005
Eleanor Maticka-Tyndale Jacqueline Lewis Megan Street

This case study focused on the steps taken by a Canadian city bordering the United States to manage the commercial sex component of an adult entertainment package that draws many American visitors. It explored how the city dealt with the potential of community stigmatization resulting from its growing reputation as a place for easily accessible sex trade. The distinctive Canadian laws related t...

2011
Mark A. Bokowiec

V’OCT(Ritual) is a work for solo vocalist/performer and Bodycoder System, composed in residency at Dartington College of Arts (UK) Easter 2010. This paper looks at the technical and compositional methodologies used in the realization of the work, in particular, the choices made with regard to the mapping of sensor elements to various spatialization functions. Kinaesonics will be discussed in re...

2008
Matteo Bozzolan Giovanni Cospito

The continuous evolutions in the human-computer interfaces field have allowed the development of control devices that let have a more and more intuitive, gestural and noninvasive interaction. Such devices find a natural employment also in the music applied informatics and in particular in the electronic music, always searching for new expressive means. This paper presents a prototype of a syste...

2003
Thibaut Ajdler Martin Vetterli

In the present paper, we study the spatialization of the sound field in a room, in particular the evolution of room impulse responses as function of their spatial positions. The presented technique allows us to completely characterize the sound field in any arbitrary location if the sound field is known in a certain finite number of positions. The existing techniques usually make use of room mo...

2015
Lars Taxén

A conceptualization of a-priori forms of coordination as activity modalities is proposed. Sensations in various sensory modalities are integrated by our brain into a coherent, actionable percept, structured by the processes of objectivation, contextualization, spatialization, temporalization, stabilization, and transition. This conceptualization promises to bridge neuroscientific and applied re...

Journal: :Curator: The Museum Journal 2023

In recent years, multimodal exhibition practices in which sound appears as a fundamental element have exponentially increased museums. This phenomenon is based on the recognition that noteworthy mode to elicit significant museum experiences. Among various genres, those of art and ambiance distinctively convey idea social space. these spatialization emerges an outstanding articulator space being...

2004
Ryan Kilgore Mark Chignell

Traditional methods of voice communication fail to adequately address the needs of users engaged in remote collaborative activities. While some emerging technologies offer greater support for these activities, they often do so at a considerable price, making them unsuitable solutions for widespread usage. To address this demand, we have developed the Vocal Village, an enhanced audioconferencing...

2008
Robert Hamilton

Interactive networked musical gaming environments designed as control systems for external music and sound programming languages can be built using the q3osc Quake III/ioquake3 gaming mod. Bi-directional support for the Open Sound Control (OSC) messaging protocol compiled into the game engine allows for the realtime tracking, sonification, spatialization and third-party control of game entities...

2007
Mike Wozniewski Zack Settel Jeremy R. Cooperstock

We present a method for user-specific audio rendering of a virtual environment that is shared by multiple participants. The technique differs from methods such as amplitude differencing, HRTF filtering, and wave field synthesis. Instead we model virtual microphones within the 3-D scene, each of which captures audio to be rendered to a loudspeaker. Spatialization of sound sources is accomplished...

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