نتایج جستجو برای: computer animation
تعداد نتایج: 587602 فیلتر نتایج به سال:
Static and dynamic realism are both important in computer facial animation. However, for embodied conversational agents in interfaces, and for agents or avatars in virtual environments, movement and behaviour are more important than photorealism. In this paper we summarise our work on two systems that feature aspects of this dynamic realism: coarticulation for visual speech and facial tissue de...
Key-framing and Inverse Kinematics are popular animation methods, but new approaches are still developed. We propose a new evolutionary method of animation creation – system EMOT (Evolutionary MOTion). It allows for automation of motion of animated characters. It uses new evolutionary approach – Gene Expression Programming (GEP). Characters are controlled by computer programs, an animator has t...
The Teaching Machine is a software system for animation of computer programs. It allows the instructor in the classroom or the student on their own to single step through computer programs written in C++ or Java while observing the effect of each step on the state of a virtual machine. The state of the machine is represented in a number of ways including a presentation of the current state of e...
Accuracy is the ubiquitous goal of dynamic simulation, in order to yield the “correct” motion. But for creating animation, what is really of interest is “plausible” motion, which is somewhat different. We discuss what we mean by plausible simulation, how it differs from “accurate” simulation, and why we think it’s a worthwhile area to study. The discussion touches on questions of physically pla...
When several objects are moved about by computer animarion, there is the chance that they will interpenetrate. This is often an undesired state, particularly if the animation is seeking to model a realistic world. Two issues are involved: detecting that a collision has occurred, and responding to it. The former is fundamentally a kinematic problem, involving the positional relationship of objec...
A total solution for computer facial animation is proposed. First, a well-de ned 3D head model is deformed according to several photographs with di erent views, where the 3D head model exhibits good animation features. After pose recovery, B ezier curves are used to depict the subtle contours on a face. Moreover, elastic deformation can be applied to adjust the locations of global features. We ...
چکیده ندارد.
Accurately and efficiently depicting the liveliness of eyes is not an easy task in animation. In this paper, we propose a method that utilizes eye tracking and motion capture technologies to animate 3D eyes. We measure it based on accuracy, efficiency, and user satisfaction. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation;
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