نتایج جستجو برای: diegesis and mimesis

تعداد نتایج: 16827377  

2009
Masayoshi Morioka

According to the five commentaries (Kim, Eells & Stiles, Rosenbaum, Molina & del Rio, and Gratier), the author tries to clarify the main cultural concept of utushi and ma. The work of utushi is discussed in its four aspects-in terms of affect, mimesis, reflection and cognitive change. Ma activates a proto-conversation that involves the tonus—a subtle sense of change on body sensation-in the the...

2005
Thomas Elsaesser

The article assesses the impact of digital technologies on our understanding of film history. While the “New Film History” has revitalized the study of the cinema’s “origins,” it has not yet proven itself equally successful in analyzing the subsequent turn-of-the-century multimedia conjuncture. Faced with this challenge, the essay makes a case for a new historiographical model, “Media Archaeolo...

2012
Veli-Matti Karhulahti

The paper accommodates Espen Aarseth’s concept of virtuality and Samuel Taylor Coleridge’s concept of suspension of disbelief to the context of modern story forms. The primary focus will be on the videogame. The premise is that suspending disbelief at narrative improbabilities is a skill required to construct narrative coherence. Constructing narrative coherence of stories that contain virtual ...

Journal: :Outlook on Agriculture 2022

As populations increase and economic affluence expand, conventional farmers will be unable to meet the demand for food. Two main scenarios offer different solutions. The first scenario aims further intensify scientific- technology-driven agriculture research. second radically switch nature-based solutions in agricultural systems. There seem two interpretations of scenario: on one hand, interpre...

Journal: :TRANSMODERNITY: Journal of Peripheral Cultural Production of the Luso-Hispanic World 2013

Journal: :Lua Nova: Revista de Cultura e Política 2009

Journal: :Music.ology.ECA 2022

This essay discusses how music in video games can create a shared experience between the player and characters within diegesis by using game Mother 3 as case study. Doing so further explores empathetic is used gameplay narrative contexts. done Ben Winters’ framework of with added insights from academic literature on composition. Several key points that arise include use leitmotif to catalyse ch...

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