نتایج جستجو برای: virtual substrate

تعداد نتایج: 286444  

2013
Johannes Grassler Gregor Schaffrath Stefan Schmid

We present a generic and flexible architecture to realize CloudNets: virtual networks connecting geographically distributed cloud resources (such as storage or CPU) with resource guarantees. Our architecture is federated and supports different (and maybe even competing) economical roles, by providing explicit negotiation and provisioning interfaces. Contract-based interactions and a resource de...

2005
Nicholas J. Ferrell James Woodard Derek J. Hansford

Two soft lithography based fabrication techniques were employed for fabricating mechanically independent, freely suspended polymer microstructure from poly(n-propyl methacrylate) (PPMA) and poly(methyl methacrylate) (PMMA). Both methods involve a micromolding process followed by thermal bonding to the substrate. The first method, sacrificial layer micromolding, uses a water-soluble sacrificial ...

2010
Dexter B. Watts H. Allen Torbert Yucheng Feng Stephen A. Prior

Manure applications can benefit crop productivity by adding required nutrients and organic matter to soil. There is a paucity of information on how soil microbial community dynamics will be altered by the application of manure to different landscape positions. Thus, an in situ field study was conducted during the summer and winter months to evaluate microbiological properties of three soil type...

2018
Andreas Blenk Patrick Kalmbach Johannes Zerwas Michael Jarschel Stefan Schmid Wolfgang Kellerer

Network virtualization enables increasingly diverse network services to cohabit and share a given physical infrastructure and its resources, with the possibility to rely on different network architectures and protocols optimized towards specific requirements. In order to ensure a predictable performance despite shared resources, network virtualization requires a strict performance isolation and...

2013
Purushottam Kulkarni

Non-deterministic execution poses several challenges toward diagnosis—debugging, profiling and execution state mining, of software systems (user-level applications and operating systems). While several techniques using modified libraries, library wrappers, binary instrumentation and memory shadowing techniques exist, we aim to exploit the record and replay technique enabled by virtualization to...

Introduction and purpose: Balance disorder and falling is one of the most important consequences of aging, worrying consequences that entails, including bone fractures .The purpose of this study was to determine the effect of eight weeks virtual reality-based balance training on the balance of elderly men. Materials and Methods: The present study was a semi-experimental and applied to 26 elder...

J.S Sujit Kumar , K.S Prashant , P.K Shahabadkar,

There has been a recent development and explosion of interest among academicians across a wide range of disciplines in the use of virtual Class room. Utilization of the virtual class room as a laboratory experimentation for teaching and learning has increased significantly in recent years as development tools for web based applications have become easier to use and computers have become more ca...

ایمان‌زاده, مهرداد , سلطانزاده , لادن, کشوری, حمید ,

    Background & Aims: A utopsies are recognized as valuable medical procedures. A number of digital radiology techniques, including multislice CT, MRI, and photogrammetry with 3D surface scanning have the potential to change traditional autopsy and improve the reliability of results. Virtual Autopsy is a non-invasive procedure with no damage to the tissues. Noninvasive virtual autopsying could...

Background and Objectives: Access to virtual social networks is a growing phenomenon and an increasing number of adolescents join these networks everyday. The purpose of this study was to investigate the relationship between students' personality dimensions and the use of virtual social networks. Materials and Methods: The research design of this study was  a correlation method. The popul...

2013
Daniel G. Shapiro Joshua McCoy April Grow Ben Samuel Andrew Stern Reid Swanson Mike Treanor Michael Mateas

This paper describes work towards the goal of enabling unscripted interaction with non-player characters in virtual environments. We hypothesize that we can define a layer of social affordances, based on physical and non-verbal signals exchanged between individuals and groups, which can be reused across games. We have implemented a first version of that substrate that employs whole body interac...

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