نتایج جستجو برای: audience participation
تعداد نتایج: 116608 فیلتر نتایج به سال:
Glimmer, a composition for chamber orchestra and audience, uses novelty light sticks, video cameras, computer software, multi-colored stand lights, and projected video animation to create a continuous feedback loop in which audience activities, software algorithms, and orchestral performance together create the music. This paper establishes the aesthetic background and motivations behind Glimme...
In this paper we discuss a setup for technology-mediated audience participation using smartphones and high-frequency sound IDs. Drawing from the insights of a research project on audience participation in live music we describe a setup for playful music interaction composed of smartphones. In this setup the audience needs to install a smartphone app. Using high-frequency sound IDs music samples...
In the current media ecosystem, television content is distributed through a variety of platforms (TDT, the Web, mobiles ...) providing a growing level of interactivity, which increases the connections of networks and programs with their audiences. Both public and commercial broadcasters are developing cross-media processes that enhance audience participation in a variety of ways. The networks p...
“Humanity: From Survival to Revival” (“Dystopia Utopia”) is a participatory survival game and audiovisual performance work that depicts the transformation of dystopian state humanity utopianism in both visual sonic realms. Audience members are invited participate humanity's interactive games contribute their photographic facial outlines as content for performance. This paper explores theoretica...
Maintaining engagement of large audiences is not easy. Traditionally, lectures and presentations have relied on one-way mmunication from the presenter to the listening audience. Without receiving ongoing feedback, speakers cannot be sure that their delivery is at an appropriate pace, or that their message is being received and understood by their audience. This study suggests using a real-time ...
The BioSync interface presented in this paper merges the paradigms of heart-rate and brain-wave into one mobile unit which is scalable for large audience real-time applications. The goal of BioSync is to provide a hybrid interface, which uses audience biometric responses for audience participation techniques and methods. To provide an affordable and scalable solution, BioSync collects the user’...
udience participation in musical performances can be manifested in many ways, from a receiver sense (sitting in silent contemplation of sounds, for example) to a more active form of participation involving physical actions contributing to the performance (singing along with musicians, for example). We consider the latter to be creative participation. Note that we’re not referring to creative pa...
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