نتایج جستجو برای: educational designers
تعداد نتایج: 183262 فیلتر نتایج به سال:
Integrating emotional agent into virtual learning environment is a flourishing research topic to assist the pedagogical applications. However, most of existing emotional agents still lack of a straightforward and understandable computational strategy for both educational experts and developers. In this paper, we integrate an emotional agent into a pedagogical project which uses OCC-based rules ...
Children with ADHD (attention deficit hyperactivity disorder) are a group at risk of marginalisation and isolation from their peers, as they are often placed in the same educational settings as more able children, despite having quite different needs. This paper explores how software designers who are not familiar with this group of users could use their existing knowledge of usability issues t...
Given the prevalence of digital resource use in education, it is critical to understand teachers’ interactions and perceptions when retrieving digital video for instructional purposes. The overarching objective of the present study was to examine how user-centric measures varied between different groups of science teachers, formed on certain user characteristics. An experimental methodology, in...
This paper focus on the construction of general pedagogical guidelines for the design of Educational Digital Storytelling Environments (EDSE) based on a specific evaluation model, named the DS 'Pedagogical Evaluation Star'. DS 'Pedagogical Evaluation Star' is based on modern social and constructivist views of learning and is consisted of sixteen pedagogical dimensions, namely: collaborative lea...
Online computer museums have large educational, cultural and aesthetic significance. They promote preservation of our historical and cultural heritage. Edward Proydakov‟s Virtual Computer Museum launched in 1997 (http://www.computer-museum.ru) is the most representative and professional one in Russia. The unique feature of this project is active participation of outstanding scientists, engineer...
Educational Badges are touted as an alternative assessment that can increase learner motivation. We considered two distinct models for educational badges; merit badges and videogame achievements. To begin unpacking the relationship between badges and motivation, we conducted a study using badges within an intelligent-tutor system for teaching applied mathematics to middle-school students. Our f...
While supportive features that address the needs of students and teachers are critical for the success of educational software, they are only the first step toward adoption and effective use of software in the classroom. As learning technologies gain increasing use in classrooms, designers must pay close attention to the pedagogical and logistical issues that teachers face during their enactmen...
Providing Interactive Systems with educational capabilities is essential in order to achieve real effectiveness in simulation based training. However, the development cost of adding intelligence to those systems is huge. In this paper we present OLYMPUS, a generic learning platform that allows integrating Interactive Systems with an Intelligent Learning System. The platform is able to diagnose ...
Discussions about the use of information and communications technology (ICT) based learning environments often assume that use is defined, or at least severely constrained, by the inherent intentions of the designer. However, typical uses of educational software involve a subversion of the designer’s intentions to match contextual needs. Designers should consider designing for subversive use, r...
In this paper, we present how the SEPIA system can be used to plug pedagogical and technical assistance systems in applications used by learners in an educational context. The SEPIA system consists in two main tools: an assistance editor that enables assistance designers to specify the assistance they wish for existing applications, and a generic assistance engine that executes the specified as...
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