نتایج جستجو برای: ریاضی games

تعداد نتایج: 68453  

Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...

Journal: Addiction and Health 2012
Ali Kheradmand, Bibi Eshrat Zamani Ghodratollah Rajabizadeh Yasamin Abedini

Background: Addiction to computer (video) games in adolescents and its relationship with educational progress has recently attracted the attention of rearing and education experts as well as organizations and institutes involved in physical and mental health. The current research attempted to propose a structural model of the relationships between parenting styles, mothers’ occupation status, a...

Journal: : 2022

این پژوهش با الهام گرفتن از نتایج یک طرح مطالعاتی کاربردی، رویکرد سلسله­‌مراتبی جهت پیگیری فرایند توسعه تأمین‌کنندگان و حمایت تصمیمات موجود در هر مراحل آن ارائه‌ می‌کند. ابتدا، زمینه‌های تأمین نیازمند سپس واجد شرایط هریک زمینه‌ها به کمک تصمیم‌گیری چندشاخصه بهترین-بدترین مشخص می‌گردند. معیارهای شناسایی نیز مرور مطالعات پیشین بهره‌گیری نظرات خبرگان حوزه‌ی خرید استخراج‌شده‌اند. درنهایت، مدل ریاضی ...

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

Journal: Addiction and Health 2013
Hassan Sarmadi Ansar Mahmoud Zivari Rahman Majid Shokouhi Moqhaddam Mehran Aminaee Noshiravan Khezri Moghadam Solmaz Shokouhi Moqhaddam, Zeinab Javanmard

Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the co...

Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents. This research aimed at comparing the amount of time spent on computer games and aggressive behavior in male middle school students of Tehran. Materials and Methods: This study had a desc...

Journal: :iranian journal of nursing and midwifery research 0
mehrnoosh mohammadi abdollah rezaeidehaghani tayebeh mehrabi ali rezaeidehaghani

abstract background: as adolescents spend much time on playing computer games, their mental and social effects should be considered. the present study aimed to investigate the association between playing computer games and the mental and social health among male adolescents in iran in 2014. materials and methods: this is a cross-sectional study conducted on 210 adolescents selected by multi-sta...

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

Journal: تعلیم و تربیت 2016
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Learning about Recycling and Reuse through Pre-School Games S.M. Shobeyri, Ph.D. H. Meybodi A. Saraadipoor S. Rashidi Environmental education is the most fundamental approach to environmental protection and can begin from the pre-school level and through the use of games. To show the effectiveness of this approach, a random sample of 30 preschoolers of ages 5 and 6 was se...

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