نتایج جستجو برای: educational and entertainment opportunities
تعداد نتایج: 16853912 فیلتر نتایج به سال:
The paper focuses on current practice regarding the application of mobile AR technologies for enabling learning in the context of cultural heritage. It also presents ARmuseum, an application developed for the Museum of Industrial Olive Oil Production in Lesvos (MBEL). Finally, it discusses a number of issues related to the evaluation of mobile AR applications for cultural institutions. Keywords...
This paper presents an analysis of data from a large-scale in-field Wizard of Oz simulation of a conversational domain-oriented edutainment system. The basic turn-level data are described and the 10 longest conversations are analysed in order to evaluate the theory of domain-oriented conversation underlying the design specification of the system.
This paper describes the implemented first prototype of a domainoriented, conversational edutainment system which allows users to interact via speech and 2D gesture input with life-like animated fairy-tale author Hans Christian Andersen.
This paper focuses on the main goals, as well as the planned and actual output of Vill@ge (Virtual Language Learning through Edutainment Activities), a European, multilateral, language-learning project. The paper offers an overview of the on-line environment, describes a variety of learning tasks and their effectiveness; furthemore, it outlines some possible future applications.
Interactivity is an integral part of engaging children with what they are learning. We address this engagement by creating an interactive entertainment and learning tool for children to use in the classroom or at home using a painting scenario. We do this by coalescing music, multimedia and electronics together through the real-time mapping of painting gestures into musical output and feedback....
Eine Experten-Checkliste für die Beurteilung von Software für Kinder ist entwickelt und an Kindern einer 2. Klasse validiert worden. Im ersten Teil der Untersuchung beurteilten zehn Studenten der Psychologie mit der Checkliste drei EdutainmentTitel unterschiedlicher Qualität. Aufgrund der Ergebnisse wurden die Items der Checkliste analysiert und selektiert (Varianzanalyse, Itemanalyse) und die ...
Entertainment-Education and Social Change: History, Research, and Practice // Arvind Singhal, Michael J. Cody, Everett M. Rogers, Miguel Sabido // 2003 // 320 pages // 1135624550, 9781135624552 // Routledge, 2003 Entertainment-Education and Social Change introduces readers to entertainment-education (E-E) literature from multiple perspectives. This distinctive collection covers the history of e...
this thesis is about the effect of self-confidence and educational motivation on oral translation quality.
with the growth of more humanistic approaches towards teaching foreign languages, more emphasis has been put on learners’ feelings, emotions and individual differences. one of the issues in teaching and learning english as a foreign language is demotivation. the purpose of this study was to investigate the relationship between the components of language learning strategies, optimism, duration o...
Since the early 1990s interest has surged in developing edutainment software, namely applications that possess the allure of electronic games while achieving educational goals. In the rush to adopt this new seemingly harmless technological fad, both educators and parents overlooked its long-term harmful effects. The aim of this article is to draw attention to these effects, particularly to the ...
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