نتایج جستجو برای: considering computer game as a media art

تعداد نتایج: 14167811  

پایان نامه :0 1374

in fact, this study focused on the following questions: 1. is there any difference between the effect of functional/notional approach and the structural approaches to language teaching on the proficiency test of efl learners? 2. can a rather innovative language test referred to as "functional test" ge devised so so to measure the proficiency test of efl learners, and thus be as much reliable an...

Pop Art is the representative of a cultural identity that has been represented as a kind of art in the mid-twentieth century. It is based on the ordinary manifes‌tations of people’s lives, and by concentrating on media and propaganda it has become pervasive in a short time as if it is a newly emerged culture that has appeared not from the inside of community but from outside and by those sociol...

it is not possible to understand developments of a country’s culture and civilization without knowing his believes and myths. whether it is north or south, east or west, planes or mountains, sahara or deserts, here in iran every corner includes valuable and precious treasures which are known all over the world, and cultural – historical objects which are found here adorn all well known museums of the globe. zagros mountains, lorestan province locating at the heart of that, are not only the same, but are more prominent than other iranian regions. you can not find someone who does not know what the lorestani bronzes are, and there is no museum that not be pride of having a piece of that. the said bronzes which are manufactured four millenniums b.c. are admired nearly by all those researchers because of their beauty, diversity and technique. lorestani artistic works including stone engraves, bronzes and clays, show an ideal and metaphysical world beside real world which explain mental system of human beings on that era against sensations and phenomena happening around them. men main mental occupation on that time was he unknown world which had surrounded them, and they used to use the religion to fight life’s natural factors, and art was a tool of religious and mythical painting which was far from reality and had entered into the abstract domain. as natural objects have become subjects of lorestani art, it cleanses them from any non – intrinsic limitations and external factors which surround them and darken their meanings, and just shows their main specifications. artist in the said civilization is not searching for realism. although these are few works showing the nature, but in effect there is no wish to imitate touchable factors of the nature, and artist has turned real phenomena to encoded signs as per his own mentality. this procedure is called stylization.

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد تهران مرکزی - دانشکده هنر و معماری 1391

it is not possible to understand developments of a country’s culture and civilization without knowing his believes and myths. whether it is north or south, east or west, planes or mountains, sahara or deserts, here in iran every corner includes valuable and precious treasures which are known all over the world, and cultural – historical objects which are found here adorn all well known museums...

2013
William Ryan Jennifer Stewart Dean Verleger Jackie Crofts

We have created a game called Network Nightmares using an abstracted representation and simple game mechanics to introduce novice computer scientists to concepts in networks and computer security. The player plays from the perspective of a computer cracker looking for vulnerabilities in computer networks. This game uses an Angry-Birds-style interface where participants aim at and hit nodes with...

Ahmad Alipoor, Alireza Agha Yousefi, Farahnaz Mohammadi, Nooshin Taghinejad,

ABSTRACT Introduction: Adolescence is associated with a change in self-concept made up of social interactions and experiences. Recent researches indicate the possible role of aggressive computer games on adolescents’ self-concept. The aim of this study is to evaluate the impact of violent computer games on the self-concept of second grade junior high school students in Band...

2015
Ahmed Elmezeny Jeffrey Wimmer

Using a case example of the crowd-funded YouTube documentary The Smash Brothers, the study explores how digital game culture is represented in media. The units for a qualitative content analysis, as described by Krippendorf (2004), are defined through thematic distinction. The results refer to four major categories and compose digital game culture as a whole: game, gamer, gameplay and game comm...

2000
Chris Crawford

Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of...

Journal: :زن در فرهنگ و هنر 0
علیرضا بهارلو کارشناسی ارشد پژوهش هنر دانشگاه کاشان صدیقه آقایی کارشناسی ارشد پژوهش هنر دانشگاه کاشان ابوالقاسم دادور دانشیار دانشکده هنر دانشگاه الزهرا (س)

feminist art is one of the main branches of art and is a substantial artistic movement in the west during the 20th century whose artists move toward challenging art and its identification in connection to gender. feminist art considers the whole effective elements on the artwork and subjects as emotional conditions of women, women’s rights, violence and discrimination against women, politics an...

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد تهران مرکزی - دانشکده زبانهای خارجی 1390

writing as a productive skill requires practice in the basic sub-skills of vocabulary and grammar. in fact, grammar has been viewed as the core of programs in writing classes to help the students put the elements of sentence together and combine sentences of specific lengths to come up with an error-free work of art. conceptualizing l2 writing in this way introduces writing as a product and enc...

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