نتایج جستجو برای: dimensional video games on problem
تعداد نتایج: 8987217 فیلتر نتایج به سال:
Video games are highly non-stationary environments. Our goal is to build a navigation module for video games based on Continuous Reinforcement Learning techniques. A study of the state-of-the-art of these techniques reveals that memory-based approaches are particularly suitable for our application context. More precisely, among memorybased reinforcement learning techniques, we compare a case-ba...
Automatic capture and analysis of human motion, based on images or video is important issue in computer vision due to the vast number of applications in animation, surveillance, biomechanics, Human Computer Interaction, entertainment and game industry. In these applications, it is clear that 3D human pose estimation is an essential part. Therefore, its accuracy has a great effect on the perform...
Present day video games offer interesting perspective for computer science research and eduction. As the first generation in history that grew up playing computer games is gradually moving from being students to being teachers, we are now witnessing a growing number of scientific publications and university courses dealing with games. In this contribution, we will report on both these aspects. ...
Background: Screen time (ST), including watching television and playing electronic games are the leading cause of a growing obesity epidemic. This study aimed to evaluate ST and its association with physical activity, overweight and socioeconomic status (SES) in children 10 to 12 years of age in Sanandaj. Methods: This study was designed as a cross-sectional study, which was conducted...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action, independent of problem size. As a result, they scale up well as problems become larger. This property would make them well suited for video games where Artificial Intelligence controlled agents must react quickly to user commands and to other agents’ actions. On the downside, real-time search al...
The issue of whether video games-violent or nonviolent-"harm" children and adolescents continues to be hotly contested in the scientific community, among politicians, and in the general public. To date, researchers have focused on college student samples in most studies on video games, often with poorly standardized outcome measures. To answer questions about harm to minors, these studies are a...
there are many approaches for solving variety combinatorial optimization problems (np-compelete) that devided to exact solutions and approximate solutions. exact methods can only be used for very small size instances due to their expontional search space. for real-world problems, we have to employ approximate methods such as evolutionary algorithms (eas) that find a near-optimal solution in a r...
There has been considerable interest and debate about the value of video games. There are researchers that suggest that video games are useful tools for engaging learners in engaging and authentic learning experiences (Gee, 2003; McGonigal, 2012; Shaffer, Squire, Halverson, & Gee, 2005; Squire, 2008; Steinkuehler, 2005). However, there are researchers that suggest that video games are harmful, ...
Studies of violent video games on children and adolescents were reviewed to: 1) determine the multiple effects; 2) to offer critical observations about common strengths and weaknesses in the literature; 3) to provide a broader perspective to understand the research on the effects of video games. The review includes general theoretical and methodological considerations of media violence, and des...
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