نتایج جستجو برای: education technology
تعداد نتایج: 817581 فیلتر نتایج به سال:
چکیده پژوهش حاضر به منظور« طراحی الگوی برنامه درسی چندفرهنگی تربیت معلم ابتدایی جمهوری اسلامی ایران» انجام یافته است. برای این منظور ابتدا پیشینه نظری و پژوهشی آموزش چندفرهنگی مطالعه و بر اساس آن چهار سوال پژوهشی زیر طرح گردید: 1. اصول تعلیم و تربیت چندفرهنگی جمهوری اسلامی ایران کدامند؟ 2. در چارچوب اصول حاکم بر تعلیم و تربیت چندفرهنگی جمهوری اسلامی ایران، برنامه درسی چندفرهنگی دارای چه وی...
this study investigates the why of information technology in the field of education according to the ontological inquiry. the methodology applied involves hermeneutic phenomenology. this study concerns the ontological changes that it brings about in experiencing the universe and, following that, the field of education including changing the role of body in the process of education, fading the t...
چکیده ندارد.
Introduction: Along with the transition from the digital era to the era of cyber-technology, medical professionals have been forced to use different conceptual systems to meet their informational and communicational needs. These emerging scientific concepts each have specific meaning which should be redefined in their own context so that they could be utilized in the conceptual systems of speci...
Trends are important to us as researchers and practitioners in higher education (Boer et al., 2002). influence decisions about funding for research, organisational infrastructure, the establishment of new degrees. The dictionary definition trend is a general direction which something developing or changing, also fashion. According these definitions, both measurable with evidence that confirms t...
359 ISSN 1436-4522 (online) and 1176-3647 (print). © International Forum of Educational Technology & Society (IFETS). The authors and the forum jointly retain the copyright of the articles. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage ...
This paper examines the methodological challenges and perspectives of designing game-like scenarios for the implementation of innovation processes in school science education. This paper presents a design-based research study of a game-like innovation scenario designed for technology education for Danish public school students aged 13-15. Students play the role of company heads that develop int...
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