نتایج جستجو برای: exercise and playing games
تعداد نتایج: 16865387 فیلتر نتایج به سال:
a professional is someone whose work involves performing a certain function with some degree of expertise. but a narrower definition limits the term to apply to people such as teachers and doctors, whose expertise involves not only skill and knowledge but also the exercise of highly sophisticated judgment, and whose accreditation necessitates extensive study, often university-based as well as p...
this study sought to examine the effect of cooperative game on iranian students achievements in english alphabet learning. cooperative games are games, in which players or teams work together towards a common goal without defeating someone. the methodology used in this study was experimental. the population of the study was 60 female students from the grade one in secondary school in tabriz, ir...
Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...
this study has aimed to investigate the effect ofthree-dimensional and two-dimensional video games on problem-solving styles ofstudents. statistic society in this study consisted of persian gulf universitystudents in 2016-2017 academic year. and after notification by theproclamation, 45 students were selected voluntarily. at first all 45 students,completed intelligence test and past the experie...
Overweight and obesity are an increasingly prevalent nutritional disorder among adolescents and its prevention is a public health priority. The study aims to know the prevalence of obesity among school going adolescents and to assess the associated factors. The present study was a cross sectional study conducted in 12 schools of Bhubaneswar from July 2013 to December 2013. 1800 adolescents of 1...
The convergence of the exponential advances in virtual reality (VR)-enabling technologies with a growing body of clinical research and experience has fueled the evolution of the discipline of clinical VR. This article begins with a brief overview of methods for producing and delivering VR environments that can be accessed by users for a range of clinical health conditions. Interactive digital g...
Cognitive decline increasingly plague older adults. Although various studies have correlated aerobic exercises with decreased incidence of the development and progression of cognitive deterioration in older adults, there is no evidence as to whether or not the Wii Fit Plus Rhythm Kung-Fu, Hula-Hoop and the Wii Just Dance can improve the cognitive function of older adults as measured by the Stan...
The demographic change that is foreseeable in the future will permeate all throughout society, and require new approaches to ageing and its concomitant challenges. Serious games are one of the answers towards this challenge. Herein, we describe ways how the SafeMove project plans to employ serious games in the context of helping elderly people with light dementia to operate on their own. Due to...
Games players usually get addicted to video games in general and more specifically to those that are usually played over the internet. These players prefer to stay at home and play games rather than playing sports or outdoor games. This paper presents a proposal that aims to implement a simple way to let video games players exercise in order to play. The proposal targets games where players vir...
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