نتایج جستجو برای: matrix game

تعداد نتایج: 466782  

The intuitionistic fuzzy set has been applied to game theory very rarely since it was introduced by Atanassov in 1983. The aim of this paper is to develop an effective methodology for solving matrix games with payoffs of Atanassov’s triangular intuitionistic fuzzy numbers (TIFNs). In this methodology, the concepts and ranking order relations of Atanassov’s TIFNs are defined. A pair of bi-object...

Journal: :CoRR 2012
Valentin Goranko

We consider transformations of normal form games by binding preplay offers of players for payments of utility to other players conditional on them playing designated in the offers strategies. The game-theoretic effect of such preplay offers is transformation of the payoff matrix of the game by transferring payoffs between players. Here we analyze and completely characterize the possible transfo...

Journal: :SSRN Electronic Journal 2013

Journal: :Journal of Mathematical Analysis and Applications 2004

Journal: :Lithuanian Mathematical Journal 1963

2004
Azhar Iqbal

Playing a symmetric bi-matrix game is usually physically implemented by sharing pairs of ‘objects’ between two players. A new setting is proposed that explicitly shows effects of quantum correlations between the pairs on the structure of payoff relations and the ‘solutions’ of the game. The setting allows a re-expression of the game such that the players play the classical game when their moves...

2017
Oleksii Ignatenko

This paper deals with a game model of users performing parallel computing in a heterogeneous multiprocessor system. The proposed approach is applied to the problem of matrix multiplication on the system with the scheduler of min-min type. The user’s action is to choose the size of the blocks into which the matrix is cut. Each user tries to optimize own finish time, which leads to conflict. Usin...

Introduction: Video games affect the stress system and cognitive abilities in different ways. Here, we evaluated electrophysiological and biochemical indicators of stress and assessed their effects on cognition and behavioral indexes after playing a scary video game. Methods: Thirty volunteers were recruited into two groups as control and experimental. The saliva and blood samples were collect...

Journal: :Journal of theoretical biology 2006
Hisashi Ohtsuki Martin A Nowak

We study evolutionary games on graphs. Each player is represented by a vertex of the graph. The edges denote who meets whom. A player can use any one of n strategies. Players obtain a payoff from interaction with all their immediate neighbors. We consider three different update rules, called 'birth-death', 'death-birth' and 'imitation'. A fourth update rule, 'pairwise comparison', is shown to b...

H Shahriari M.J Tarokh S Sohrabi

In the explosive growth of Business to Business (B2B) Electronic Trades, electronic markets have received a great deal of attention recently. The obtained profit of trading in E-B2B market encourage market participants to remain in the market. Market participants consist of: sellers, buyers, and market owner. In this paper the expected profit function for each market participant has been define...

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