نتایج جستجو برای: understanding experience

تعداد نتایج: 880096  

2004
Martin Selby

Although the formidable growth of urban tourism around the world is well documented, it is widely acknowledged (see Page, 1995; Ashworth, 1989) that research focusing on the culture and experience of urban tourism is rare. Indeed, there is a degree of consensus that quantitative visitor surveys tend to dominate urban tourism research. Whilst recent cultural research focusing on the embodiment a...

2014
Paul Warren Paul Mulholland Trevor D. Collins Enrico Motta

Drawing on 118 responses to a survey of ontology use, this paper describes the experiences of those who create and use ontologies. Responses to questions about language and tool use illustrate the dominant position of OWL and provide information about the OWL profiles and particular Description Logic features used. The paper suggests that further research is required into the difficulties exper...

Journal: :The International journal of clinical and experimental hypnosis 2003
William J Ray Don M Tucker

Using Tinbergen's 4 why questions of causation, development, evolution, and function, the authors examine hypnosis from a larger, evolutionary perspective. Reasoning by analogy, they seek to view hypnosis in terms of an action pattern that represents a self-contained behavioral program although not as rigid as seen in lower organisms. In humans, such a program develops within the context of a l...

2004
Fariza Hanis Abdul Razak

The convergence of mobile technology and e-learning has generated considerable excitement among both practitioners and academics. Mass media continually promotes novel idea about m-learning. Content developers also continue to deliver learning on wireless, mobile learning devices based on their often abstract conceptions of what the ‘generalised’ learners might want to learn. We are now seeing ...

2011
Michael Soppitt Graham McAllister

This paper presents a methodology which allows for an objective analysis of video game quality based on player behaviour. A mutually exclusive and exhaustive code of 5 behavioural states is presented based on an analysis of 10 users each playing 3 video games. The coding scheme is verified for inter-coder agreement with resulting Kappa values in the range of 0.74 to 0.91 (good agreement to very...

In this paper we present the structure of “customer disvalue” phenomenon as the complementary concept for customer value. Authors, who are proponents of humanized marketing, rely on the lived-experience of customers as the primary source of data in order to grasp a first-hand understanding of the phenomenon that has been profoundly shadowed by objectivism of economics. The research is based on ...

Journal: :Indian Journal of Otolaryngology and Head & Neck Surgery 2018

Journal: :The International Journal of Human Resource Management 2017

Journal: :Marilyn Zurmuehlen Working Papers in Art Education 1992

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