نتایج جستجو برای: educational and entertainment opportunities
تعداد نتایج: 16853912 فیلتر نتایج به سال:
This paper proposes a first sketch on the state of the art regarding interactive edutainment games delivered through mobile multimedia museum guidance systems used in the context of a cultural visit. The goal is to identify current practices but also potential functional requirements, through the introduction of a first set of classification criteria emerging from a literature review of represe...
We show that entertainment-education reduces prejudice and does so more effectively than several established prejudice reduction methods. In Experiment 1, participants exposed to an educational television sitcom with diverse, yet relatable Arab/Muslim characters had lower scores on implicit and explicit measures of prejudice than participants exposed to a control sitcom featuring an all White c...
The role of computer science in the creative industries is becoming recognised as an important way to bring forward progress in both domains. There is a need for smarter applications that sense and adapt to their users in arts, creativity, entertainment and edutainment domains. Understanding human behavior in this area is challenging because it forces practioners to engage in both creative, and...
This paper describes an Arduino-based robot workshop (Arduino, 2011) funded by the scottish government that uses robots and open problems to engage a wide range of participants from primary 5 school pupils to undergraduate students. This workshop was developed as an outreach activity which has strong links to active research in the area of teaching and learning of programming. This paper shall ...
Game Based Learning Systems (GBLSs) constitute an important resource for entertainment and education, they present an efficient technology that uses game principles to engage learners into learning activities. However, several barriers are in the way of the general adoption of learning approaches based on GBLSs, since their design process requires strict and precise specification models to defi...
Building story-based interactive systems are important for entertainment and education. In the storytelling system, a user can change the discourse of the story by talking with the character. The problem is that the scene goals in the realistic situations are complex and often multiple goals make effects to decide the current action. When a user asks something to the character, the character ne...
Interactive storytelling and gaming technologies have great edutainment potential for engaging visitors with museum exhibitions. This paper presents the development and testing of the Interactive Storytelling Exhibition Project devised originally within the Factual and Learning Interactive Television Department of the British Broadcasting Corporation (BBC) and continued development at the Unive...
A new scheme for painterly rendering (NPR) has been developed. This scheme is based on visual perception, in particular the multi-scale line/edge representation in the visual cortex. The Amateur Painter (TAP) is the user interface on top of the rendering scheme. It allows to (semi)automatically create paintings from photographs, with different types of brush strokes and colour manipulations. In...
The development of new interactive technologies inevitably has an impact on education and entertainment. This paper describes a virtual learning environment to support and improve day-to-day teaching for short age children. We introduce a 3D playground where children find personalized aspects depending on their ages and tastes. The edutainment environment incorporates a series of difficulty lev...
tourism , today as one of the ways to make money, create jobs , and social and political interactions is considered. this paper aims to examine the strengths and weaknesses of tourism development in mahmoud abad ( mazandaran ). the research method in this study is " descriptive - analytical " and to collection of data used field methods such as questionnaires and documentation - library. the sa...
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