نتایج جستجو برای: robocup soccer 2d simulation

تعداد نتایج: 643469  

2003
G. Lakemeyer

Deliberation in highly-dynamic domains such as robotic soccer requires a rich representation language that can deal with continuous change, uncertainty, and multiple agents, among other things. For this purpose we have developed the language ICPGOLOG, a variant of the logic-based action language GOLOG. We show how to specify plans for soccer agents such as playing a double pass in ICPGOLOG and ...

RoboCup competition as a great test-bed, has turned to a worldwide popular domains in recent years. The main object of such competitions is to deal with complex behavior of systems whichconsist of multiple autonomous agents. The rich experience of human soccer player can be used as a valuable reference for a robot soccer player. However, because of the differences between real and simulated soc...

2012
Patrick MacAlpine Francisco Barrera Peter Stone

This paper presents a dynamic role assignment and formation positioning system used by the 2011 RoboCup 3D simulation league champion UT Austin Villa. This positioning system was a key component in allowing the team to win all 24 games it played at the competition during which the team scored 136 goals and conceded none. The positioning system was designed to allow for decentralized coordinatio...

1999
Tomomi Kawarabayashi J. Nishino T. Morishita T. Kubo H. Shimora M. Mashimo K. Hiroshima H. Ogura

This paper discusses the design of the team Zeng99. The goal of robocup soccer simulation team Zeng99 is to show a performance of Hierarchical Fuzzy Intelligent Control system in the field of multi agent problems.

1999
Harukazu Igarashi Shougo Kosue Takashi Sakurai

In this paper we describe our team, KU-Sakura2, which is to participate in the simulation league of RoboCup-99 Stockholm. KU-Sakura2 is characterized by soccer agents that make tactical plays and passes using communication between players.

2001
Peter Stone Gerhard Kraetzschmar

(RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. In total, 83 teams, consisting of about 500 people, participated in RoboCup-2000, and about 5000 spectators watched the events. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation)...

2008
J. L. Azevedo N. Lau G. Corrente A. Neves M. B. Cunha F. Santos A. Pereira L. Almeida L. S. Lopes P. Pedreiras J. Vieira D. Martins N. Figueiredo J. Silva N. Filipe I. Pinheiro

This paper describes the CAMBADA middle-size robotic soccer team for the purpose of qualification to RoboCup’2008. Last year improvements have been made mostly in the vision system, in the high-level coordination and control and in the information integration and localization. Previous experience of some elements of the team in the RoboCup Simulation League has been highly relevant particularly...

2006
Sven Behnke Michael Schreiber Maren Bennewitz Jörg Stückler Hauke Strasdat Johannes Schwenk

Robotic soccer superseded chess as a challenge problem and benchmark for artificial intelligence research and poses many challenges for robotics. The international RoboCup championships grew to the most important robotic competition worldwide. After preliminary competitions, for the first time soccer games with humanoid robots were played in Osaka 2005. This paper describes the mechanical and e...

2000
Hans J. W. Spoelder Luc Renambot Desmond Germans Henri E. Bal Frans C. A. Groen

We describe a Virtual Reality system that allows users at different locations to interact with a multi-agent system in a natural way. We use RoboCup (robot soccer) as a case study. A human player who is immersed in a CAVE can interact with the RoboCup simulation in its natural domain, by playing along with a virtual soccer game. The system supports distributed collaboration by allowing humans a...

2007
Hans J.W. SPOELDER Luc RENAMBOT Desmond GERMANS Henri E. BAL Frans C.A. GROEN

We describe a Virtual Reality system that allows users at different locations to interact with a distributed multiagent system. We use RoboCup (robot soccer) as a case study. A human player who is immersed in a CAVE can interact with the RoboCup simulation in its natural domain, by playing along with a virtual soccer game. The system supports distributed collaboration by allowing humans at diff...

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