نتایج جستجو برای: game design
تعداد نتایج: 1050832 فیلتر نتایج به سال:
in this paper, we analyze the effect of lack of capital investment on energy projects using game theory in the guise of cooperative games. we focus on the energy projects in the provincial level as case study during 2010-2011. therefore, we design a theoretical model of the lack of capital investment as a factor influencing the implement of energy projects. in the experimental section, we deter...
The aim of this article is to start a dialogue and search for a unified game design tool within the game design and research community. As a possible direction, presented paper outlines the practice and importance of design pattern use in serious game development and argues that design patterns can make serious game development more efficient by enabling knowledge exchange and better communicat...
This study presents that the computer game using brain information as healthcare design outcomes is being philosophized as an object of thoughts. In order to define the philosophy of computer game with BCI (Brain-Computer Interaction), my paper examines Racing Car Game using EEG (electroencephalography) as healthcare information design outcomes and reconsiders the rule and use of BCI game in th...
In recent years, serious games and gamification strategies have been used in the education field seen as highly motivating for educating younger people. As regard to games, of environmental education, they emerge an innovative approach raise awareness among youths, namely by challenging students develop their own learning. When research also mentions obstacles involving explore educational cont...
The term "Game GIS” implies to real spatially enabled games in which a special part of the world is virtually simulated, represented and managed. In fact, game GIS is an integrated system consists of video games and geographical information systems, aimed to simulate and representing spatially enabled environment. The achieved result of implementing a game GIS service can be exploite...
If there is one uncontested assumption transversal to the game studies and game design literature, it is that games should be designed for the player. Common game design wisdom dictates that players must be challenged, but never beyond the so-called “balance” of the game [1; 9], the careful equilibrium between frustration and pleasure [8]. Furthermore, the growing popularity of casual games and...
How are players' expectations challenged through subverting common design patterns in digital games? The following paper outlines a game design experiment that combines state of the art learning research with game design. The goal of the game project is to explore how subversive design patterns can be created that force the players to rethink their expectations and interpretations. In the devel...
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Ru...
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