نتایج جستجو برای: jigsaw ii

تعداد نتایج: 581770  

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه دریانوردی و علوم دریایی چابهار - دانشکده ادبیات و زبانهای خارجی 1390

abstract cooperative learning refers to small groups of learners working together as a team to solve a problem, complete a task, or accomplish a common goal. in a cooperative environment one’s success is directly related to the success of other members because the focus on the individual shifts towards the group. to test the effectiveness of the method, using jigsaw technique, a study was cond...

Journal: :Learning 2023

Observations in class VIII-G MTsN 5 Jombang show that students' attention to the teacher is passive. When learning 25% of students are relatively noisy, read books when explaining, and talk alone with their peers. In discussion activities lack concentration, do not immediately form groups focused on equipment. Student involvement less visible, questioning. Based description background research ...

Journal: :Pattern Recognition Letters 2023

The success of Vision Transformer (ViT) in various computer vision tasks has promoted the ever-increasing prevalence this convolution-free network. fact that ViT works on image patches makes it potentially relevant to problem jigsaw puzzle solving, which is a classical self-supervised task aiming at reordering shuffled sequential back their original form. Solving been demonstrated be helpful fo...

Journal: :Baltic International Yearbook of Cognition, Logic and Communication 2010

Journal: :Kredo : Jurnal Ilmiah Bahasa dan Sastra 2022

This study aims to develop a Jigsaw learning model based on School Culture for fifth grade elementary school students in Kudus, and test whether the developed is more effective than previous one. type of research uses development (RD) methods. Data collection this was carried out by observation, interviews, questionnaires, documentation, tests. three schools Kaliwungu sub-district, Kudus distri...

Journal: :Anglophile Journal 2022

The purpose of this study was to put the test a self-efficacy survey four language skills (listening, speaking, writing, and reading) using Jigsaw Learning Strategy. This descriptive qualitative in which 20 question items about English mastery for health vocational students are tested. carried out two classrooms with 39 each from January 2021 August 2022. Two were set up lecture group, one non-...

Journal: :RDJE (Research and Development Journal of Education) 2022

<p><span>Penelitian ini bertujuan untuk; a) Mendeskripsikan pembelajaran Akhlak dalam materi “Sekelumit Nabi” menggunakan metode Jigsaw kelas 8 SMP IBS Al Hamra, b) Mengetahui antusias siswa Jigsaw, c) kepercayaan diri Jigsaw. Peneliti pendekatan kualitatif sedangkan jenis penelitian studi kasus. Metode pengumpulan data dengan observasi, wawancara dan dokumentasi. Informan dari adal...

Journal: :Publikasi Pendidikan: Jurnal Pemikiran, Penelitian dan Pengabdian Masyarakat Bidang Pendidikan 2022

Tujuan dari penelitian ini adalah untuk mengetahui proses dan hasil penerapan model pembelajaran cooperative tipe jigsaw pada IPA siswa kelas V SD Negeri 48 Parepare. Jenis yang digunakan Penelitian Tindakan Kelas (PTK) dengan pendekatan kualitatif. dilaksanakan dua siklus terdiri empat tahapan, yaitu, perencanaan, pelaksanaan, observasi, refleksi. Instrumen menggunakan lembar observasi tes eva...

2006
Adam Ghandar A. S. M. Sajeev Xiaodi Huang

Software systems have become increasingly complex over the years. Complexity metrics measures software complexity using real numbers. It is, however, hard to gain insight into different complexities by looking at these numbers. In this paper, we present a software complexity metaphor that uses a jigsaw puzzle. In particular, each component of a software system is modelled as a piece of a jigsaw...

2004
Jürgen Bohn

Radio Frequency Identification (RFID) can be used as technology for coupling the physical and the virtual world in ubiquitous computing environments. In this paper, we show that RFID is also a very interesting option for building augmented real-world games. First, we describe several advantages of employing RFID technology for the development of gaming applications. Then we present the Smart Ji...

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